AddChildMembers(Member *parent) | Body | [private] |
animation_number | Body | [private] |
ApplyMovement(Movement *mvt, uint frame) | Body | [private] |
ApplySqueleton() | Body | [private] |
Body(xmlpp::Element *xml, Profile *res) | Body | |
Body(Body *_body) | Body | |
BodyList class | Body | [friend] |
Build() | Body | |
BuildSqueleton() | Body | [private] |
clothes_lst | Body | [private] |
current_clothe | Body | [private] |
current_frame | Body | [private] |
current_mvt | Body | [private] |
direction | Body | [private] |
DIRECTION_LEFT enum value | Body | |
DIRECTION_RIGHT enum value | Body | |
Direction_t enum name | Body | |
Draw(const Point2i &pos) | Body | |
GetClothe() | Body | |
GetDirection() const | Body | |
GetFrame() | Body | [inline] |
GetFrameCount() | Body | |
GetHandPosition() const | Body | |
GetMovement() | Body | |
GetMovementDuration() | Body | |
GetSize() | Body | [inline] |
GetTestRect(uint &l, uint &r, uint &t, uint &b) | Body | |
IsWalking() | Body | [inline] |
last_refresh | Body | [private] |
main_rotation_rad | Body | [private] |
MakeParticles(const Point2i &pos) | Body | |
MakeTeleportParticles(const Point2i &pos, const Point2i &dst) | Body | |
members_lst | Body | [private] |
mvt_lst | Body | [private] |
need_rebuild | Body | [private] |
owner | Body | [private] |
play_once_clothe_sauv | Body | [private] |
play_once_frame_sauv | Body | [private] |
play_once_mvt_sauv | Body | [private] |
PlayAnimation() | Body | |
ResetMovement() | Body | [private] |
ResetWalk() | Body | |
SetClothe(std::string name) | Body | |
SetClotheOnce(std::string name) | Body | |
SetDirection(Body::Direction_t dir) | Body | |
SetFrame(uint no) | Body | |
SetMovement(std::string name) | Body | |
SetMovementOnce(std::string name) | Body | |
SetOwner(const Character *belonger) | Body | [inline] |
SetRotation(double angle) | Body | |
squel_lst | Body | [private] |
StartWalk() | Body | |
StopWalk() | Body | |
walk_events | Body | [private] |
weapon_member | Body | [private] |
weapon_pos | Body | [private] |
~Body() | Body | |