src/graphic/color.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Handle a SDL_Surface.
00020  *****************************************************************************/
00021 
00022 #ifndef COLOR_H
00023 #define COLOR_H
00024 
00025 #include <SDL.h>
00026 
00027 class Color
00028 {
00029         private:
00030 
00031         public:
00032                 Uint8 red;
00033                 Uint8 green;
00034                 Uint8 blue;
00035                 Uint8 alpha;
00036                 
00037                 Color();
00038                 Color(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
00039 
00040                 bool operator==(const Color &color) const;
00041 
00042                 void SetColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
00043 
00044                 Uint8 GetRed() const;
00045                 Uint8 GetGreen() const;
00046                 Uint8 GetBlue() const;
00047                 Uint8 GetAlpha() const;
00048 
00049                 SDL_Color GetSDLColor() const;
00050 };
00051 
00052 #endif

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