00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Handle a SDL_Surface. 00020 *****************************************************************************/ 00021 00022 #ifndef COLOR_H 00023 #define COLOR_H 00024 00025 #include <SDL.h> 00026 00027 class Color 00028 { 00029 private: 00030 00031 public: 00032 Uint8 red; 00033 Uint8 green; 00034 Uint8 blue; 00035 Uint8 alpha; 00036 00037 Color(); 00038 Color(Uint8 r, Uint8 g, Uint8 b, Uint8 a); 00039 00040 bool operator==(const Color &color) const; 00041 00042 void SetColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); 00043 00044 Uint8 GetRed() const; 00045 Uint8 GetGreen() const; 00046 Uint8 GetBlue() const; 00047 Uint8 GetAlpha() const; 00048 00049 SDL_Color GetSDLColor() const; 00050 }; 00051 00052 #endif