00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Add a structure to the ground 00020 *****************************************************************************/ 00021 00022 #ifndef CONSTRUCT_H 00023 #define CONSTRUCT_H 00024 #include "weapon.h" 00025 #include "../include/base.h" 00026 #include "../tool/point.h" 00027 #include "../graphic/sprite.h" 00028 00029 class Construct : public Weapon 00030 { 00031 private: 00032 bool target_chosen; 00033 Sprite* construct_spr; 00034 double angle; 00035 Point2i dst; 00036 00037 protected: 00038 bool p_Shoot(); 00039 void Refresh(); 00040 00041 public: 00042 Construct(); 00043 ~Construct(); 00044 void Draw(); 00045 void ChooseTarget(Point2i mouse_pos); 00046 00047 void HandleKeyEvent(Action::Action_t action, Keyboard::Key_Event_t event_type); 00048 void ActionUp (); // Mouse wheel up 00049 void ActionDown (); // Mouse wheel down 00050 void Up(); 00051 void Down(); 00052 00053 WeaponConfig& cfg(); 00054 }; 00055 00056 #endif