src/weapon/construct.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Add a structure to the ground
00020  *****************************************************************************/
00021 
00022 #ifndef CONSTRUCT_H
00023 #define CONSTRUCT_H
00024 #include "weapon.h"
00025 #include "../include/base.h"
00026 #include "../tool/point.h"
00027 #include "../graphic/sprite.h"
00028 
00029 class Construct : public Weapon
00030 {
00031 private:
00032   bool target_chosen;
00033   Sprite* construct_spr;
00034   double angle;
00035   Point2i dst;
00036 
00037 protected:
00038   bool p_Shoot();
00039   void Refresh();
00040 
00041 public:
00042   Construct();
00043   ~Construct();
00044   void Draw();
00045   void ChooseTarget(Point2i mouse_pos);
00046 
00047   void HandleKeyEvent(Action::Action_t action, Keyboard::Key_Event_t event_type);
00048   void ActionUp ();    // Mouse wheel up
00049   void ActionDown ();  // Mouse wheel down
00050   void Up();
00051   void Down();
00052 
00053   WeaponConfig& cfg();
00054 };
00055 
00056 #endif

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