src/weapon/crosshair.cpp

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Weapon's crosshair
00020  *****************************************************************************/
00021 
00022 #include "crosshair.h"
00023 #include "weapon.h"
00024 #include "../game/game_loop.h"
00025 #include "../graphic/surface.h"
00026 #include "../include/app.h"
00027 #include "../map/camera.h"
00028 #include "../map/map.h"
00029 #include "../team/teams_list.h"
00030 #include "../tool/math_tools.h"
00031 
00032 // Distance between crosshair and character
00033 #define RAY 40 // pixels
00034 
00035 CrossHair::CrossHair()
00036 {
00037   enable = false;
00038   Profile *res = resource_manager.LoadXMLProfile( "graphism.xml", false);
00039   image = resource_manager.LoadImage(res, "gfx/pointeur1");
00040   resource_manager.UnLoadXMLProfile(res);
00041 }
00042 
00043 void CrossHair::Reset()
00044 {
00045   ActiveCharacter().SetFiringAngle(0.0);
00046 }
00047 
00048 // Compute crosshair position
00049 void CrossHair::Refresh(double angle)
00050 {
00051   crosshair_position = Point2i(RAY, RAY) * Point2d(cos(angle), sin(angle)) - image.GetSize() / 2;
00052 }
00053 
00054 void CrossHair::Draw()
00055 {
00056   if( !enable )
00057     return;
00058   if( ActiveCharacter().IsDead() )
00059     return;
00060   if( GameLoop::GetInstance()->ReadState() != GameLoop::PLAYING )
00061     return;
00062   Point2i tmp = ActiveCharacter().GetHandPosition() + crosshair_position;
00063   AppWormux::GetInstance()->video.window.Blit(image, tmp - camera.GetPosition());
00064   world.ToRedrawOnMap(Rectanglei(tmp, image.GetSize()));
00065 }

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