#include "teams_list.h"
#include "../character/body_list.h"
#include "../include/action_handler.h"
#include "../game/config.h"
#include "../tool/file_tools.h"
#include "../tool/i18n.h"
#include "team_energy.h"
#include <algorithm>
#include <iostream>
#include <dirent.h>
#include <sys/stat.h>
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Functions | |
Team & | ActiveTeam () |
Character & | ActiveCharacter () |
bool | compareTeams (const Team &a, const Team &b) |
Variables | |
TeamsList | teams_list |
Character& ActiveCharacter | ( | ) |
Definition at line 520 of file teams_list.cpp.
00521 { 00522 return ActiveTeam().ActiveCharacter(); 00523 }
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Team& ActiveTeam | ( | ) |
Definition at line 513 of file teams_list.cpp.
00514 { 00515 return teams_list.ActiveTeam(); 00516 }
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Definition at line 38 of file teams_list.cpp.