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enum Action_t |
Definition at line 66 of file enum.h.
00067 { 00068 // Game action. 00069 ACTION_MOVE_LEFT, 00070 ACTION_MOVE_RIGHT, 00071 ACTION_UP, 00072 ACTION_DOWN, 00073 ACTION_JUMP, 00074 ACTION_HIGH_JUMP, 00075 ACTION_BACK_JUMP, 00076 ACTION_SHOOT, 00077 ACTION_CHANGE_WEAPON, 00078 ACTION_WIND, 00079 ACTION_NEXT_CHARACTER, 00080 ACTION_CHANGE_CHARACTER, 00081 ACTION_CHANGE_TEAM, 00082 ACTION_SET_SKIN, 00083 ACTION_SYNC_BEGIN, 00084 ACTION_SYNC_END, 00085 ACTION_EXPLOSION, 00086 ACTION_SUPERTUX_STATE, 00087 ACTION_WEAPON_1, 00088 ACTION_WEAPON_2, 00089 ACTION_WEAPON_3, 00090 ACTION_WEAPON_4, 00091 ACTION_WEAPON_5, 00092 ACTION_WEAPON_6, 00093 ACTION_WEAPON_7, 00094 ACTION_WEAPON_8, 00095 ACTION_WEAPON_9, 00096 ACTION_WEAPON_MORE, 00097 ACTION_WEAPON_LESS, 00098 ACTION_SET_TARGET, 00099 ACTION_SET_TIMEOUT, 00100 ACTION_CONSTRUCTION_UP, 00101 ACTION_CONSTRUCTION_DOWN, 00102 ACTION_SET_CHARACTER_ENERGY, 00103 ACTION_WEAPON_STOP_USE, 00104 ACTION_SCROLL_LEFT, 00105 ACTION_SCROLL_RIGHT, 00106 ACTION_SCROLL_UP, 00107 ACTION_SCROLL_DOWN, 00108 00109 // Game initialisation 00110 ACTION_SET_GAME_MODE, 00111 ACTION_SET_MAP, 00112 ACTION_CLEAR_TEAMS, 00113 ACTION_NEW_TEAM, 00114 ACTION_DEL_TEAM, 00115 ACTION_SET_CHARACTER_PHYSICS, 00116 ACTION_SET_CHARACTER_DIRECTION, 00117 ACTION_CHANGE_STATE, 00118 ACTION_ASK_VERSION, 00119 ACTION_ASK_TEAM, 00120 ACTION_SEND_VERSION, 00121 ACTION_SEND_TEAM, 00122 ACTION_SEND_RANDOM, 00123 ACTION_CHAT_MESSAGE, 00124 ACTION_NICKNAME, 00125 00126 // Out of game actions (local only). 00127 ACTION_QUIT, 00128 ACTION_WEAPONS1, 00129 ACTION_WEAPONS2, 00130 ACTION_WEAPONS3, 00131 ACTION_WEAPONS4, 00132 ACTION_WEAPONS5, 00133 ACTION_WEAPONS6, 00134 ACTION_WEAPONS7, 00135 ACTION_WEAPONS8, 00136 ACTION_PAUSE, 00137 ACTION_FULLSCREEN, 00138 ACTION_TOGGLE_INTERFACE, 00139 ACTION_CENTER, 00140 ACTION_TOGGLE_WEAPONS_MENUS, 00141 ACTION_MAX, 00142 ACTION_CHAT 00143 } Action_t;
enum Direction_t |
Definition at line 156 of file enum.h.
00157 { 00158 DIRECTION_LEFT = -1, 00159 DIRECTION_RIGHT = 1 00160 } Direction_t;
enum Key_Event_t |
Definition at line 147 of file enum.h.
00148 { 00149 KEY_PRESSED, 00150 KEY_RELEASED, 00151 KEY_REFRESH 00152 } Key_Event_t ;
enum Weapon_type |
Definition at line 26 of file enum.h.
00027 { 00028 WEAPON_BAZOOKA, 00029 WEAPON_AUTOMATIC_BAZOOKA, 00030 WEAPON_RIOT_BOMB, 00031 WEAPON_GRENADE, 00032 WEAPON_HOLLY_GRENADE, 00033 WEAPON_CLUSTER_BOMB, 00034 00035 WEAPON_GUN, 00036 WEAPON_SHOTGUN, 00037 WEAPON_SUBMACHINE_GUN, 00038 WEAPON_BASEBALL, 00039 00040 WEAPON_DYNAMITE, 00041 WEAPON_MINE, 00042 00043 WEAPON_SUPERTUX, 00044 WEAPON_AIR_ATTACK, 00045 WEAPON_ANVIL, 00046 WEAPON_GNU, 00047 WEAPON_POLECAT, 00048 WEAPON_BOUNCE_BALL, 00049 00050 WEAPON_TELEPORTATION, 00051 WEAPON_NINJA_ROPE, 00052 WEAPON_LOWGRAV, 00053 WEAPON_SUICIDE, 00054 WEAPON_SKIP_TURN, 00055 WEAPON_JETPACK, 00056 WEAPON_PARACHUTE, 00057 WEAPON_AIR_HAMMER, 00058 WEAPON_CONSTRUCT, 00059 WEAPON_SNIPE_RIFLE, 00060 WEAPON_BLOWTORCH, 00061 WEAPON_SYRINGE 00062 } Weapon_type;