src/game/game_mode.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Game mode : duration of a turn, weapons configurations, max number of character
00020  * per team, etc.
00021  *****************************************************************************/
00022 
00023 #ifndef GAME_MODE_H
00024 #define GAME_MODE_H
00025 
00026 #include <string>
00027 #include "../include/base.h"
00028 #include "../tool/xml_document.h"
00029 #include "../weapon/weapon_cfg.h"
00030 
00031 class GameMode
00032 {
00033 public:
00034   uint max_characters;
00035   uint max_teams;
00036   uint duration_turn;
00037   uint duration_move_player;
00038   uint duration_exchange_player;
00039   uint duration_before_death_mode;
00040   uint damage_per_turn_during_death_mode;
00041   double gravity;
00042   double safe_fall ;
00043   double damage_per_fall_unit ;
00044   ExplosiveWeaponConfig death_explosion_cfg;
00045   ExplosiveWeaponConfig barrel_explosion_cfg;
00046   ExplosiveWeaponConfig bonus_box_explosion_cfg;
00047 
00048   struct s_character
00049   {
00050     uint init_energy;
00051     uint max_energy;
00052     uint mass;
00053     double air_resist_factor;
00054     uint jump_strength;
00055     double jump_angle;
00056     uint super_jump_strength;
00057     double super_jump_angle;
00058     uint back_jump_strength;
00059     double back_jump_angle;
00060   } character;
00061 
00062   int allow_character_selection;
00063 
00064   static const int ALWAYS = 0;
00065   static const int BEFORE_FIRST_ACTION = 1;
00066   static const int BEFORE_FIRST_ACTION_AND_END_TURN = 2;
00067   static const int CHANGE_ON_END_TURN = 3;
00068   static const int NEVER = 4;
00069 
00070 private:
00071   std::string m_current;
00072   static GameMode * singleton;
00073 
00074 public:
00075   static GameMode * GetInstance();
00076 
00077   bool Load(const std::string &mode);
00078   bool AllowCharacterSelection() const;
00079 
00080 private:
00081   GameMode();
00082 
00083 protected:
00084   bool LoadXml (xmlpp::Element *xml);
00085 };
00086 
00087 #endif /* GAME_MODE_H */

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