GameMode::s_character Struct Reference

#include <game_mode.h>

List of all members.

Public Attributes

uint init_energy
uint max_energy
uint mass
double air_resist_factor
uint jump_strength
double jump_angle
uint super_jump_strength
double super_jump_angle
uint back_jump_strength
double back_jump_angle


Detailed Description

Definition at line 48 of file game_mode.h.


Member Data Documentation

double GameMode::s_character::air_resist_factor

Definition at line 53 of file game_mode.h.

double GameMode::s_character::back_jump_angle

Definition at line 59 of file game_mode.h.

uint GameMode::s_character::back_jump_strength

Definition at line 58 of file game_mode.h.

uint GameMode::s_character::init_energy

Definition at line 50 of file game_mode.h.

double GameMode::s_character::jump_angle

Definition at line 55 of file game_mode.h.

uint GameMode::s_character::jump_strength

Definition at line 54 of file game_mode.h.

uint GameMode::s_character::mass

Definition at line 52 of file game_mode.h.

uint GameMode::s_character::max_energy

Definition at line 51 of file game_mode.h.

double GameMode::s_character::super_jump_angle

Definition at line 57 of file game_mode.h.

uint GameMode::s_character::super_jump_strength

Definition at line 56 of file game_mode.h.


The documentation for this struct was generated from the following file:
Generated on Mon Jan 1 13:50:31 2007 for Wormux by  doxygen 1.4.7