src/weapon/gnu.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Weapon gnu : a gnu jump in (more or less) random directions and explodes
00020  *****************************************************************************/
00021 
00022 #ifndef GNU_H
00023 #define GNU_H
00024 
00025 #include <SDL.h>
00026 #include "grenade.h"
00027 #include "weapon.h"
00028 #include "../graphic/sprite.h"
00029 #include "../gui/progress_bar.h"
00030 #include "../include/base.h"
00031 #include "../object/physical_obj.h"
00032 
00033 class GnuLauncher;
00034 
00035 // The GNU
00036 class Gnu : public WeaponProjectile
00037 {
00038  private:
00039   int m_sens;
00040   int save_x, save_y;
00041  protected:
00042   void SignalOutOfMap();
00043 public:
00044   Gnu(ExplosiveWeaponConfig& cfg,
00045       WeaponLauncher * p_launcher);
00046   void Shoot(double strength);
00047   void Refresh();
00048 };
00049 
00050 class GnuLauncher : public WeaponLauncher
00051 {
00052 public:
00053   GnuLauncher();
00054 protected:
00055   WeaponProjectile * GetProjectileInstance();
00056 };
00057 
00058 #endif

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