00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Weapon gnu : a gnu jump in (more or less) random directions and explodes 00020 *****************************************************************************/ 00021 00022 #ifndef GNU_H 00023 #define GNU_H 00024 00025 #include <SDL.h> 00026 #include "grenade.h" 00027 #include "weapon.h" 00028 #include "../graphic/sprite.h" 00029 #include "../gui/progress_bar.h" 00030 #include "../include/base.h" 00031 #include "../object/physical_obj.h" 00032 00033 class GnuLauncher; 00034 00035 // The GNU 00036 class Gnu : public WeaponProjectile 00037 { 00038 private: 00039 int m_sens; 00040 int save_x, save_y; 00041 protected: 00042 void SignalOutOfMap(); 00043 public: 00044 Gnu(ExplosiveWeaponConfig& cfg, 00045 WeaponLauncher * p_launcher); 00046 void Shoot(double strength); 00047 void Refresh(); 00048 }; 00049 00050 class GnuLauncher : public WeaponLauncher 00051 { 00052 public: 00053 GnuLauncher(); 00054 protected: 00055 WeaponProjectile * GetProjectileInstance(); 00056 }; 00057 00058 #endif