Gnu Class Reference

#include <gnu.h>

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List of all members.

Public Member Functions

 Gnu (ExplosiveWeaponConfig &cfg, WeaponLauncher *p_launcher)
void Shoot (double strength)
void Refresh ()

Protected Member Functions

void SignalOutOfMap ()

Private Attributes

int m_sens
int save_x
int save_y

Detailed Description

Definition at line 36 of file gnu.h.


Constructor & Destructor Documentation

Gnu::Gnu ( ExplosiveWeaponConfig cfg,
WeaponLauncher p_launcher 
)

Definition at line 37 of file gnu.cpp.

00038                                       :
00039   WeaponProjectile("gnu", cfg, p_launcher)
00040 {
00041   explode_with_collision = false;
00042 }


Member Function Documentation

void Gnu::Refresh (  )  [virtual]

Reimplemented from WeaponProjectile.

Definition at line 59 of file gnu.cpp.

00060 {
00061   WeaponProjectile::Refresh();
00062 
00063   double norme, angle;
00064   //When we hit the ground, jump !
00065   if(!IsMoving()&& !FootsInVacuum())
00066   {
00067     //If the GNU is stuck in ground -> change direction
00068     int x = GetX();
00069     int y = GetY();
00070     if(x==save_x && y==save_y)
00071       m_sens = - m_sens;
00072     save_x = x;
00073     save_y = y;
00074 
00075     //Do the jump
00076     norme = randomSync.GetDouble(2.0, 5.0);
00077     PutOutOfGround();
00078     SetSpeedXY(Point2d(m_sens * norme , - norme * 3.0));
00079   }
00080 
00081   //Due to a bug in the physic engine
00082   //sometimes, angle==infinite (according to gdb) ??
00083   GetSpeed(norme, angle);
00084 
00085   while(angle < -M_PI)
00086     angle += M_PI;
00087   while(angle > M_PI)
00088     angle -= M_PI;
00089 
00090   angle /= 2.0;
00091   if(m_sens == -1)
00092   {
00093     if(angle > 0)
00094       angle -= M_PI_2;
00095     else
00096       angle += M_PI_2;
00097   }
00098 
00099   if(angle > 4 * M_PI)
00100     angle = 0;
00101 
00102   image->SetRotation_rad(angle);
00103   image->Scale((double)m_sens,1.0);
00104   image->Update();
00105   // Fixe le rectangle de test  ??
00106   SetTestRect ( image->GetWidth()/2-1,
00107                 image->GetWidth()/2-1,
00108                 image->GetHeight()/2-1,
00109                 image->GetHeight()/2-1);
00110 }

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void Gnu::Shoot ( double  strength  )  [virtual]

Reimplemented from WeaponProjectile.

Definition at line 44 of file gnu.cpp.

00045 {
00046   WeaponProjectile::Shoot(strength);
00047 
00048   save_x=GetX();
00049   save_y=GetY();
00050 
00051   double angle = ActiveCharacter().GetFiringAngle();
00052 
00053   if(angle<M_PI/2 && angle>-M_PI/2)
00054     m_sens = 1;
00055   else
00056     m_sens = -1;
00057 }

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void Gnu::SignalOutOfMap (  )  [protected, virtual]

Reimplemented from WeaponProjectile.

Definition at line 112 of file gnu.cpp.

00113 {
00114   GameMessages::GetInstance()->Add (_("The Gnu left the battlefield before exploding"));
00115   WeaponProjectile::SignalOutOfMap();
00116 }

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Member Data Documentation

int Gnu::m_sens [private]

Definition at line 39 of file gnu.h.

int Gnu::save_x [private]

Definition at line 40 of file gnu.h.

int Gnu::save_y [private]

Definition at line 40 of file gnu.h.


The documentation for this class was generated from the following files:
Generated on Mon Jan 1 13:50:39 2007 for Wormux by  doxygen 1.4.7