src/weapon/grenade.cpp

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Arme grenade :
00020  * Explose au bout de quelques secondes
00021  *****************************************************************************/
00022 
00023 #include "grenade.h"
00024 //-----------------------------------------------------------------------------
00025 #include <sstream>
00026 #include "../game/time.h"
00027 #include "../team/teams_list.h"
00028 #include "../graphic/video.h"
00029 #include "../tool/math_tools.h"
00030 #include "../map/camera.h"
00031 #include "../weapon/explosion.h"
00032 #include "../interface/game_msg.h"
00033 #include "../tool/i18n.h"
00034 #include "../object/objects_list.h"
00035 //-----------------------------------------------------------------------------
00036 
00037 Grenade::Grenade(ExplosiveWeaponConfig& cfg,
00038                  WeaponLauncher * p_launcher) :
00039   WeaponProjectile ("grenade", cfg, p_launcher)
00040 {
00041   m_rebound_sound = "weapon/grenade_bounce";
00042   explode_with_collision = false;
00043 }
00044 
00045 //-----------------------------------------------------------------------------
00046 
00047 void Grenade::Refresh()
00048 {
00049   WeaponProjectile::Refresh();
00050   image->SetRotation_rad(GetSpeedAngle());
00051 }
00052 
00053 //-----------------------------------------------------------------------------
00054 
00055 void Grenade::SignalOutOfMap()
00056 {
00057   GameMessages::GetInstance()->Add (_("The grenade left the battlefield before exploding"));
00058   WeaponProjectile::SignalOutOfMap();
00059 }
00060 
00061 //-----------------------------------------------------------------------------
00062 
00063 GrenadeLauncher::GrenadeLauncher() :
00064   WeaponLauncher(WEAPON_GRENADE, "grenade", new ExplosiveWeaponConfig(), VISIBLE_ONLY_WHEN_INACTIVE)
00065 {
00066 
00067   m_name = _("Grenade");
00068   m_allow_change_timeout = true;
00069   ReloadLauncher();
00070 }
00071 
00072 WeaponProjectile * GrenadeLauncher::GetProjectileInstance()
00073 {
00074   return dynamic_cast<WeaponProjectile *>
00075       (new Grenade(cfg(),dynamic_cast<WeaponLauncher *>(this)));
00076 }
00077 
00078 

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