src/weapon/gun.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * gun Weapon : The bullet made a great hole if we hit the ground or made damage
00020  * if we hit a character.
00021  *****************************************************************************/
00022 
00023 #ifndef GUN_H
00024 #define GUN_H
00025 
00026 #include <SDL.h>
00027 #include <vector>
00028 #include "launcher.h"
00029 #include "../include/base.h"
00030 #include "../tool/point.h"
00031 
00032 class GunBullet : public WeaponBullet
00033 {
00034   public:
00035     GunBullet(ExplosiveWeaponConfig& cfg,
00036               WeaponLauncher * p_launcher);
00037   protected:
00038     void ShootSound();
00039 };
00040 
00041 class Gun : public WeaponLauncher
00042 {
00043   public:
00044     Gun();
00045   protected:
00046     bool p_Shoot();
00047     WeaponProjectile * GetProjectileInstance();
00048 };
00049 
00050 #endif /* GUN_H */

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