src/particles/ill_bubble.cpp

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00001 
00002 /******************************************************************************
00003  *  Wormux is a convivial mass murder game.
00004  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00005  *
00006  *  This program is free software; you can redistribute it and/or modify
00007  *  it under the terms of the GNU General Public License as published by
00008  *  the Free Software Foundation; either version 2 of the License, or
00009  *  (at your option) any later version.
00010  *
00011  *  This program is distributed in the hope that it will be useful,
00012  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  *  GNU General Public License for more details.
00015  *
00016  *  You should have received a copy of the GNU General Public License
00017  *  along with this program; if not, write to the Free Software
00018  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00019  ******************************************************************************
00020  * Particle Engine
00021  *****************************************************************************/
00022 
00023 #include "ill_bubble.h"
00024 #include "explosion_smoke.h"
00025 #include "../game/time.h"
00026 #include "../tool/random.h"
00027 
00028 // Vibration period of the bubble
00029 const uint vib_period = 250;
00030 
00031 IllBubble::IllBubble() : ExplosionSmoke(20)
00032 {
00033   // delete the sprite of the ExplosionSmoke
00034   delete image;
00035   image = ParticleEngine::GetSprite(ILL_BUBBLE_spr);
00036   SetAirResistFactor( GetAirResistFactor() * 3.0 );
00037   vib_phi = randomObj.GetLong(0, vib_period);
00038 }
00039 
00040 void IllBubble::Draw()
00041 {
00042   if (m_left_time_to_live > m_initial_time_to_live - 3)
00043     image->SetAlpha( (float)(m_initial_time_to_live - m_left_time_to_live) / 3.0 );
00044   else
00045     image->SetAlpha(1.0);
00046 
00047   uint time = (Time::GetInstance()->Read() + vib_phi) % vib_period;
00048   float scale_x, scale_y;
00049   image->GetScaleFactors(scale_x, scale_y);
00050   scale_x *= 1.0 + 0.2 * sin(2.0 * M_PI * time / (float)vib_period);
00051   scale_y *= 1.0 + 0.2 * cos(2.0 * M_PI * time / (float)vib_period);
00052   image->Scale(scale_x, scale_y);
00053 
00054   if (m_left_time_to_live > 0)
00055     image->Draw(GetPosition()+Point2i(dx,0) - image->GetSize() / 2);
00056 }

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