00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Keyboard managment. Use ClanLIB event. 00020 *****************************************************************************/ 00021 00022 #ifndef KEYBOARD_H 00023 #define KEYBOARD_H 00024 //----------------------------------------------------------------------------- 00025 #include <map> 00026 #include <SDL.h> 00027 #include "../include/action.h" 00028 #include "../include/base.h" 00029 //----------------------------------------------------------------------------- 00030 00031 class Keyboard 00032 { 00033 private: 00034 std::map<int, Action::Action_t> layout; 00035 bool PressedKeys[Action::ACTION_LAST]; 00036 00037 static Keyboard * singleton; 00038 00039 private: 00040 // Traite une touche relach�e 00041 void HandleKeyPressed (const Action::Action_t &action); 00042 void HandleKeyReleased (const Action::Action_t &action); 00043 00044 00045 public: 00046 Keyboard(); 00047 typedef enum 00048 { 00049 KEY_PRESSED, 00050 KEY_RELEASED, 00051 KEY_REFRESH 00052 } Key_Event_t ; 00053 00054 void HandleKeyEvent( const SDL_Event *event) ; 00055 void Reset(); 00056 00057 // On veut bouger la cam�ra au clavier ? 00058 void TestCamera(); 00059 00060 // Refresh des touches du clavier 00061 void Refresh(); 00062 00063 // Associe une touche � une action. 00064 void SetKeyAction(int key, Action::Action_t at); 00065 00066 // Get the key associated to an action. 00067 int GetKeyAssociatedToAction(Action::Action_t at); 00068 00069 }; 00070 00071 //----------------------------------------------------------------------------- 00072 #endif