src/particles/magic_star.cpp

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00001 
00002 /******************************************************************************
00003  *  Wormux is a convivial mass murder game.
00004  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00005  *
00006  *  This program is free software; you can redistribute it and/or modify
00007  *  it under the terms of the GNU General Public License as published by
00008  *  the Free Software Foundation; either version 2 of the License, or
00009  *  (at your option) any later version.
00010  *
00011  *  This program is distributed in the hope that it will be useful,
00012  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  *  GNU General Public License for more details.
00015  *
00016  *  You should have received a copy of the GNU General Public License
00017  *  along with this program; if not, write to the Free Software
00018  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00019  ******************************************************************************
00020  * Particle Engine
00021  *****************************************************************************/
00022 
00023 #include "magic_star.h"
00024 #include "particle.h"
00025 #include "../tool/random.h"
00026 #include "../game/time.h"
00027 
00028 MagicStarParticle::MagicStarParticle() :
00029   Particle("magic_star_particle")
00030 {
00031   m_initial_time_to_live = 30;
00032   m_left_time_to_live = m_initial_time_to_live;
00033   m_time_between_scale = 25;
00034 
00035   uint color=randomObj.GetLong(0,2);
00036   switch(color)
00037   {
00038     case 0 : image = ParticleEngine::GetSprite(MAGIC_STAR_R_spr); break;
00039     case 1 : image = ParticleEngine::GetSprite(MAGIC_STAR_Y_spr); break;
00040     case 2 : image = ParticleEngine::GetSprite(MAGIC_STAR_B_spr); break;
00041     default: assert(false);
00042   }
00043   image->Scale(0.0, 0.0);
00044   SetSize( Point2i(1, 1) );
00045 }
00046 
00047 void MagicStarParticle::Refresh()
00048 {
00049   uint time = Time::GetInstance()->Read() - m_last_refresh;
00050   if (time >= m_time_between_scale) {
00051     if (m_left_time_to_live <= 0) return ;
00052     float lived_time = m_initial_time_to_live - m_left_time_to_live;
00053     float coeff = sin(M_PI_2*((float)lived_time/((float)m_initial_time_to_live)));
00054     image->SetRotation_rad(coeff * 2 * M_PI);
00055   }
00056   Particle::Refresh();
00057 }

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