src/map/maps_list.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Maps List
00020  *****************************************************************************/
00021 
00022 #ifndef LST_TERRAINS_H
00023 #define LST_TERRAINS_H
00024 #include <SDL.h>
00025 #include <string>
00026 #include <map>
00027 #include "../graphic/surface.h"
00028 #include "../include/base.h"
00029 #include "../tool/resource_manager.h"
00030 #include "../tool/xml_document.h"
00031 
00032 class InfoMap{
00033 
00034 private:
00035   std::string name;
00036   std::string author_info;
00037   Surface img_ground, img_sky;
00038   Surface preview;
00039 
00040   uint nb_mine;
00041   uint nb_barrel;
00042 
00043   bool is_opened;
00044   bool use_water;
00045   bool is_data_loaded;
00046 
00047   Profile *res_profile;
00048 
00049   bool ProcessXmlData(xmlpp::Element *xml);
00050   void LoadData();
00051 
00052 public:
00053   std::string m_directory;
00054   struct s_wind
00055   {
00056     uint nb_sprite;
00057     uint default_nb_sprite;
00058     bool need_flip; //do we need to flip the sprite when it changes direction?
00059   } wind;
00060 
00061 public:
00062   InfoMap ();
00063   bool Init(const std::string &nom, const std::string &repertoire);
00064   void FreeData();
00065 
00066   const std::string& ReadName() const { return name; }
00067   const std::string& ReadAuthorInfo() const { return author_info; }
00068 
00069   Surface ReadImgGround();
00070   Surface ReadImgSky();
00071   const Surface& ReadPreview() const { return preview; }
00072 
00073   uint GetNbBarrel() const { return nb_barrel; }
00074   uint GetNbMine() const { return nb_mine; }
00075   const Profile * const ResProfile() const { return res_profile; }
00076 
00077   bool IsOpened() const { return is_opened; }
00078   bool UseWater() const { return use_water; }
00079 
00080 };
00081 
00082 
00083 class MapsList
00084 {
00085 public:
00086   std::vector<InfoMap> lst;
00087   typedef std::vector<InfoMap>::iterator iterator;
00088 
00089 private:
00090   int terrain_actif;
00091   bool m_init;
00092   static MapsList * singleton;
00093 
00094   void LoadOneMap (const std::string &dir, const std::string &file);
00095   MapsList();
00096 
00097 public:
00098   static MapsList * GetInstance();
00099 
00100   // Return -1 if fails
00101   int FindMapById (const std::string &id);
00102   void SelectMapByName (const std::string &nom);
00103   void SelectMapByIndex (uint index);
00104   int GetActiveMapIndex ();
00105   InfoMap& ActiveMap();
00106 };
00107 
00108 InfoMap& ActiveMap();
00109 
00110 bool compareMaps(const InfoMap& a, const InfoMap& b) ;
00111 
00112 #endif

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