src/character/movement.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  *****************************************************************************/
00020 
00021 #ifndef MOVEMENT_H
00022 #define MOVEMENT_H
00023 #include <map>
00024 #include <vector>
00025 #include "../graphic/sprite.h"
00026 #include "../tool/point.h"
00027 #include "../tool/xml_document.h"
00028 
00029 class member_mvt
00030 {  // Position of a member relative to its superior one
00031   double angle_rad; // angle in radian
00032 public:
00033   Point2f pos;
00034   Point2f scale;
00035   /* SetAngle take radian values */
00036   inline void SetAngle(double angle)
00037   {
00038     while(angle_rad > 2*M_PI)
00039       angle_rad -= 2 * M_PI;
00040     while(angle_rad <= -2*M_PI)
00041       angle_rad += 2 * M_PI;
00042     angle_rad = angle;
00043   }
00044   /* GetAngle returns radian values */
00045   inline const double &GetAngle() { return angle_rad; }
00046   float alpha;
00047   bool follow_crosshair;
00048   bool follow_half_crosshair;
00049   bool follow_speed;
00050   bool follow_direction;
00051   member_mvt() { pos.x = pos.y = angle_rad = follow_crosshair = follow_half_crosshair
00052                        = follow_speed = follow_direction = 0;
00053                  alpha = scale.x = scale.y = 1.0;};
00054 };
00055 
00056 class Movement
00057 {
00058   typedef std::map<std::string, struct member_mvt> member_def; // Describe the position of each member for a given frame
00059 
00060 public:
00061   std::vector<member_def> frames;
00062   bool always_moving;
00063   int speed;
00064   uint test_left, test_right, test_top, test_bottom;
00065 
00066   std::string type;
00067 
00068   ~Movement();
00069   Movement(xmlpp::Element *xml);
00070 };
00071 
00072 #endif //MEMBER_H

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