00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Stores most of the object playing in the game 00020 *****************************************************************************/ 00021 00022 #ifndef OBJECTS_LIST_H 00023 #define OBJECTS_LIST_H 00024 //----------------------------------------------------------------------------- 00025 #include "../include/base.h" 00026 #include "../object/physical_obj.h" 00027 #include <list> 00028 //----------------------------------------------------------------------------- 00029 00030 // Loop for all objects 00031 #define FOR_ALL_OBJECTS(object) \ 00032 for (ObjectsList::iterator object=lst_objects.begin(), \ 00033 end=lst_objects.end(); \ 00034 object != end; \ 00035 ++object) 00036 00037 //----------------------------------------------------------------------------- 00038 00039 // Loop for all objects that aren't out of the screen 00040 #define FOR_EACH_OBJECT(object) \ 00041 FOR_ALL_OBJECTS(object) \ 00042 if (!(*object)->IsGhost()) 00043 00044 //----------------------------------------------------------------------------- 00045 00046 class ObjectsList : public std::list<PhysicalObj*> 00047 { 00048 public: 00049 inline void RemoveObject(PhysicalObj * obj) { remove(obj);}; 00050 typedef std::list<PhysicalObj*>::iterator iterator; 00051 00052 public: 00053 ~ObjectsList(); 00054 inline void AddObject(PhysicalObj * obj) { push_back(obj);}; 00055 00056 // Call the Refresh method of all the objects 00057 void Refresh(); 00058 // Call the Draw method of all the objects 00059 void Draw(); 00060 00061 bool AllReady(); 00062 00063 // Place mines randomly on the map 00064 void PlaceMines(); 00065 // Place barrels randomly on the map 00066 void PlaceBarrels(); 00067 00068 void FreeMem(); 00069 }; 00070 00071 extern ObjectsList lst_objects; 00072 //----------------------------------------------------------------------------- 00073 #endif