#include <objects_list.h>
Public Types | |
typedef std::list< PhysicalObj * >::iterator | iterator |
Public Member Functions | |
void | RemoveObject (PhysicalObj *obj) |
~ObjectsList () | |
void | AddObject (PhysicalObj *obj) |
void | Refresh () |
void | Draw () |
bool | AllReady () |
void | PlaceMines () |
void | PlaceBarrels () |
void | FreeMem () |
Definition at line 46 of file objects_list.h.
typedef std::list<PhysicalObj*>::iterator ObjectsList::iterator |
Definition at line 49 of file objects_list.h.
ObjectsList::~ObjectsList | ( | ) |
Definition at line 73 of file objects_list.cpp.
00074 { 00075 FreeMem(); 00076 }
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void ObjectsList::AddObject | ( | PhysicalObj * | obj | ) | [inline] |
bool ObjectsList::AllReady | ( | ) |
Definition at line 112 of file objects_list.cpp.
00113 { 00114 FOR_EACH_OBJECT(object) 00115 { 00116 if (!(*object)->IsImmobile()) 00117 { 00118 MSG_DEBUG("lst_objects", "\"%s\" is not ready ( IsImmobile()==fasle )", (*object)->GetName().c_str()); 00119 return false; 00120 } 00121 } 00122 return true; 00123 }
void ObjectsList::Draw | ( | ) |
Definition at line 95 of file objects_list.cpp.
00096 { 00097 for (ObjectsList::iterator it = begin(); 00098 it != end(); 00099 ++it) 00100 { 00101 assert((*it) != NULL); 00102 if(Time::GetInstance()->IsGamePaused()) 00103 { 00104 MSG_DEBUG("lst_objects","Displaying %s",(*it)->GetName().c_str()); 00105 } 00106 if (!(*it)->IsGhost()) 00107 (*it)->Draw(); 00108 } 00109 }
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void ObjectsList::FreeMem | ( | ) |
Definition at line 127 of file objects_list.cpp.
00128 { 00129 MSG_DEBUG("lst_objects", "Erasing object list"); 00130 ObjectsList::iterator object; 00131 for (object = begin(); 00132 object != end(); 00133 ++object) { 00134 if((*object)) 00135 delete (*object); 00136 } 00137 clear(); 00138 }
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void ObjectsList::PlaceBarrels | ( | ) |
Definition at line 58 of file objects_list.cpp.
00059 { 00060 MSG_DEBUG("lst_objects","Placing barrels"); 00061 for (uint i= 0; i<ActiveMap().GetNbBarrel(); ++i) 00062 { 00063 PetrolBarrel *obj = new PetrolBarrel(); 00064 00065 if (obj->PutRandomly(false, 20.0)) 00066 push_back(obj); 00067 else 00068 delete obj; 00069 } 00070 }
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void ObjectsList::PlaceMines | ( | ) |
Definition at line 43 of file objects_list.cpp.
00044 { 00045 MSG_DEBUG("lst_objects","Placing mines"); 00046 for (uint i=0; i<ActiveMap().GetNbMine(); ++i) 00047 { 00048 ObjMine *obj = new ObjMine(*MineConfig::GetInstance()); 00049 00050 if (obj->PutRandomly(false, MineConfig::GetInstance()->detection_range * PIXEL_PER_METER *1.5 )) 00051 // detection range is in meter 00052 push_back(obj); 00053 else 00054 delete obj; 00055 } 00056 }
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void ObjectsList::Refresh | ( | ) |
Definition at line 79 of file objects_list.cpp.
00080 { 00081 ObjectsList::iterator object=begin(); 00082 00083 while(object != end()) 00084 { 00085 (*object)->UpdatePosition(); 00086 (*object)->Refresh(); 00087 if((*object)->IsGhost()) 00088 object = lst_objects.erase(object); 00089 else 00090 object++; 00091 } 00092 }
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void ObjectsList::RemoveObject | ( | PhysicalObj * | obj | ) | [inline] |