src/particles/polecat_fart.cpp

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Particle Engine
00020  *****************************************************************************/
00021 
00022 #include "polecat_fart.h"
00023 #include "particle.h"
00024 #include "../character/character.h"
00025 #include "../game/time.h"
00026 
00027 PolecatFart::PolecatFart() :
00028   Particle("polecat_fart_particle")
00029 {
00030   m_initial_time_to_live = 10;
00031   m_left_time_to_live = m_initial_time_to_live;
00032   m_time_between_scale = 100;
00033   SetCollisionModel(false, true, false);
00034   is_active = true;
00035 
00036   image = ParticleEngine::GetSprite(POLECAT_FART_spr);
00037   image->Scale(1.0,1.0);
00038   SetSize( Point2i(10, 10) );
00039 }
00040 
00041 void PolecatFart::SignalObjectCollision(PhysicalObj * obj)
00042 {
00043   if (!is_active) return;
00044   Character * tmp = (Character *)obj;
00045   tmp->SetEnergyDelta(-10);
00046   tmp->SetDiseaseDamage(5, 3);
00047   is_active = false;
00048 }

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