src/team/results.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Manage the end of game results of a team
00020  *****************************************************************************/
00021 
00022 #ifndef RESULTS_H
00023 #define RESULTS_H
00024 
00025 #include <vector>
00026 #include <map>
00027 #include <string>
00028 
00029 class Character;
00030 class Team;
00031 
00032 // Could be a 5-tuple
00033 class TeamResults
00034 {
00035 private:
00036   //std::couple<const sting&, int> ?
00037   const std::string teamName;
00038   const Surface* team_logo;
00039   const Character* mostViolent;
00040   const Character* mostUsefull;
00041   const Character* mostUseless;
00042   const Character* biggestTraitor;
00043 protected:
00044   TeamResults(const std::string& name,
00045               const Surface* team_logo,
00046               const Character* MV,
00047               const Character* MUl,
00048               const Character* MUs,
00049               const Character* BT);
00050 public:
00051   static TeamResults* createTeamResults(Team* team);
00052   static TeamResults* createGlobalResults(std::vector<TeamResults*>* list);
00053   static std::vector<TeamResults*>* createAllResults(void);
00054   static void deleteAllResults(std::vector<TeamResults*>* results_list);
00055 
00056   const std::string& getTeamName() const { return teamName; };
00057   const Surface* getTeamLogo() const {return team_logo;};
00058   const Character* getMostViolent() const { return mostViolent; };
00059   const Character* getMostUsefull() const { return mostUsefull; };
00060   const Character* getMostUseless() const { return mostUseless; };
00061   const Character* getBiggestTraitor() const { return biggestTraitor; };
00062 };
00063 
00064 typedef std::vector<TeamResults*>::iterator res_iterator;
00065 typedef std::vector<TeamResults*>::const_iterator const_res_iterator;
00066 #endif //RESULTS_H

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