#include <results.h>
Collaboration diagram for TeamResults:
Public Member Functions | |
const std::string & | getTeamName () const |
const Surface * | getTeamLogo () const |
const Character * | getMostViolent () const |
const Character * | getMostUsefull () const |
const Character * | getMostUseless () const |
const Character * | getBiggestTraitor () const |
Static Public Member Functions | |
static TeamResults * | createTeamResults (Team *team) |
static TeamResults * | createGlobalResults (std::vector< TeamResults * > *list) |
static std::vector< TeamResults * > * | createAllResults (void) |
static void | deleteAllResults (std::vector< TeamResults * > *results_list) |
Protected Member Functions | |
TeamResults (const std::string &name, const Surface *team_logo, const Character *MV, const Character *MUl, const Character *MUs, const Character *BT) | |
Private Attributes | |
const std::string | teamName |
const Surface * | team_logo |
const Character * | mostViolent |
const Character * | mostUsefull |
const Character * | mostUseless |
const Character * | biggestTraitor |
Definition at line 33 of file results.h.
TeamResults::TeamResults | ( | const std::string & | name, | |
const Surface * | team_logo, | |||
const Character * | MV, | |||
const Character * | MUl, | |||
const Character * | MUs, | |||
const Character * | BT | |||
) | [protected] |
Definition at line 31 of file results.cpp.
00037 : teamName(name), 00038 team_logo(logo), 00039 mostViolent(MV), 00040 mostUsefull(MUl), 00041 mostUseless(MUs), 00042 biggestTraitor(BT) 00043 { 00044 }
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std::vector< TeamResults * > * TeamResults::createAllResults | ( | void | ) | [static] |
Definition at line 151 of file results.cpp.
00152 { 00153 TeamResults* results; 00154 std::vector<TeamResults*>* results_list = new std::vector<TeamResults*>; 00155 00156 // Build results list 00157 FOR_EACH_TEAM(team) 00158 { 00159 results = TeamResults::createTeamResults(*team); 00160 00161 results_list->push_back(results); 00162 } 00163 00164 // Add overall results to list 00165 results = TeamResults::createGlobalResults(results_list); 00166 results_list->push_back(results); 00167 00168 return results_list; 00169 }
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TeamResults * TeamResults::createGlobalResults | ( | std::vector< TeamResults * > * | list | ) | [static] |
Definition at line 98 of file results.cpp.
00099 { 00100 int most_violent = 0; 00101 int most_useless = 0x0FFFFFFF; 00102 int most_usefull = 0; 00103 int most_traitor = 0; 00104 const Character* MostViolent = NULL; 00105 const Character* MostUsefull = NULL; 00106 const Character* MostUseless = NULL; 00107 const Character* BiggestTraitor = NULL; 00108 00109 for (res_iterator result=list->begin(), last_result=list->end(); 00110 result != last_result; 00111 ++result) 00112 { 00113 const Character* player; 00114 // Most damage in one shot 00115 player = (*(result))->getMostViolent(); 00116 if(player == NULL) continue; 00117 if (player->GetMostDamage() > most_violent) 00118 { 00119 most_violent = player->GetMostDamage(); 00120 MostViolent = player; 00121 } 00122 // Most damage oplayerall to other teams 00123 if (player->GetOtherDamage() > most_usefull) 00124 { 00125 most_usefull = player->GetOtherDamage(); 00126 MostUsefull = player; 00127 } 00128 // Least damage oplayerall to other teams 00129 if (player->GetOtherDamage() < most_useless) 00130 { 00131 most_useless = player->GetOtherDamage(); 00132 MostUseless = player; 00133 } 00134 // Most damage oplayerall to his own team 00135 if (player->GetOwnDamage() > most_traitor) 00136 { 00137 most_traitor = player->GetOwnDamage(); 00138 BiggestTraitor = player; 00139 } 00140 } 00141 00142 // We'll do as if NULL is for all teams 00143 return new TeamResults(_("All teams"), 00144 NULL, 00145 MostViolent, 00146 MostUsefull, 00147 MostUseless, 00148 BiggestTraitor); 00149 }
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TeamResults * TeamResults::createTeamResults | ( | Team * | team | ) | [static] |
Definition at line 46 of file results.cpp.
00047 { 00048 int most_violent = 0; 00049 int most_useless = 0x0FFFFFFF; 00050 int most_usefull = 0; 00051 int most_traitor = 0; 00052 const Character* MostViolent = NULL; 00053 const Character* MostUsefull = NULL; 00054 const Character* MostUseless = NULL; 00055 const Character* BiggestTraitor = NULL; 00056 00057 // Search best/worst performers 00058 for (Team::const_iterator player = team->begin(), 00059 last_player = team->end(); 00060 player != last_player; 00061 ++player) 00062 //FOR_EACH_CHARACTER(team, player) 00063 { 00064 // Most damage in one shot 00065 if (player->GetMostDamage() > most_violent) 00066 { 00067 most_violent = player->GetMostDamage(); 00068 MostViolent = &(*(player)); 00069 } 00070 // Most damage oplayerall to other teams 00071 if (player->GetOtherDamage() > most_usefull) 00072 { 00073 most_usefull = player->GetOtherDamage(); 00074 MostUsefull = &(*(player)); 00075 } 00076 // Least damage oplayerall to other teams 00077 if (player->GetOtherDamage() < most_useless) 00078 { 00079 most_useless = player->GetOtherDamage(); 00080 MostUseless = &(*(player)); 00081 } 00082 // Most damage oplayerall to his own team 00083 if (player->GetOwnDamage() > most_traitor) 00084 { 00085 most_traitor = player->GetOwnDamage(); 00086 BiggestTraitor = &(*(player)); 00087 } 00088 } 00089 00090 return new TeamResults(team->GetName()+" - "+team->GetPlayerName(), 00091 &team->flag, 00092 MostViolent, 00093 MostUsefull, 00094 MostUseless, 00095 BiggestTraitor); 00096 }
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void TeamResults::deleteAllResults | ( | std::vector< TeamResults * > * | results_list | ) | [static] |
Definition at line 171 of file results.cpp.
00172 { 00173 // Build results list 00174 for (int i=results_list->size()-1; i==0; i--) 00175 delete ((*results_list)[i]); 00176 00177 // Add overall results to list 00178 delete results_list; 00179 }
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const Character* TeamResults::getBiggestTraitor | ( | ) | const [inline] |
Definition at line 61 of file results.h.
00061 { return biggestTraitor; };
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const Character* TeamResults::getMostUsefull | ( | ) | const [inline] |
Definition at line 59 of file results.h.
00059 { return mostUsefull; };
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const Character* TeamResults::getMostUseless | ( | ) | const [inline] |
Definition at line 60 of file results.h.
00060 { return mostUseless; };
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const Character* TeamResults::getMostViolent | ( | ) | const [inline] |
Definition at line 58 of file results.h.
00058 { return mostViolent; };
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const Surface* TeamResults::getTeamLogo | ( | ) | const [inline] |
const std::string& TeamResults::getTeamName | ( | ) | const [inline] |
const Character* TeamResults::biggestTraitor [private] |
const Character* TeamResults::mostUsefull [private] |
const Character* TeamResults::mostUseless [private] |
const Character* TeamResults::mostViolent [private] |
const Surface* TeamResults::team_logo [private] |
const std::string TeamResults::teamName [private] |