00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Snipe Rifle. Overide the Draw method in order to draw the laser beam. 00020 *****************************************************************************/ 00021 00022 #ifndef SNIPE_RIFLE_H 00023 #define SNIPE_RIFLE_H 00024 00025 #include <vector> 00026 #include "launcher.h" 00027 #include "../include/base.h" 00028 00029 class SnipeBullet : public WeaponBullet 00030 { 00031 public: 00032 SnipeBullet(ExplosiveWeaponConfig& cfg, 00033 WeaponLauncher * p_launcher); 00034 protected: 00035 void ShootSound(); 00036 }; 00037 00038 class SnipeRifle : public WeaponLauncher 00039 { 00040 private: 00041 double last_angle; 00042 Point2i last_rifle_pos; 00043 Point2i laser_beam_start; 00044 Point2i targeted_point; 00045 bool targeting_something; 00046 Sprite * m_laser_image; 00047 Color laser_beam_color; 00048 bool ComputeCrossPoint(bool force); 00049 00050 protected: 00051 bool p_Shoot(); 00052 void p_Deselect(); 00053 WeaponProjectile * GetProjectileInstance(); 00054 public: 00055 SnipeRifle(); 00056 void SignalProjectileGhostState(); 00057 void DrawBeam(); 00058 void Draw(); // In order to draw the laser beam / and the contact point. 00059 }; 00060 00061 #endif /* SNIPE_RIFLE_H */