src/particles/teleport_member.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Particle Engine
00020  *****************************************************************************/
00021 
00022 #ifndef TELEPORT_MEMBER_H
00023 #define TELEPORT_MEMBER_H
00024 #include "particle.h"
00025 
00026 const int teleportation_anim_duration = 1000;
00027 
00028 class TeleportMemberParticle : public Particle
00029 {
00030   uint time;
00031   Point2i destination;
00032   Point2i start;
00033   float sin_x_max;
00034   float sin_y_max;
00035  public:
00036   TeleportMemberParticle(Sprite* spr, const Point2i& position, const Point2i& dest, int direction);
00037   ~TeleportMemberParticle();
00038   void Refresh();
00039 };
00040 
00041 #endif

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