00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Base classes for weapons configuration. 00020 *****************************************************************************/ 00021 00022 #ifndef WEAPON_CONFIGURATION_H 00023 #define WEAPON_CONFIGURATION_H 00024 //----------------------------------------------------------------------------- 00025 #include "../include/base.h" 00026 #include "../tool/xml_document.h" 00027 //----------------------------------------------------------------------------- 00028 00029 class EmptyWeaponConfig 00030 { 00031 public: 00032 virtual ~EmptyWeaponConfig() {}; 00033 virtual void LoadXml(xmlpp::Element *elem) = 0; 00034 }; 00035 00036 //----------------------------------------------------------------------------- 00037 00038 class WeaponConfig : public EmptyWeaponConfig 00039 { 00040 public: 00041 uint damage; 00042 public: 00043 WeaponConfig(); 00044 virtual ~WeaponConfig() {}; 00045 virtual void LoadXml(xmlpp::Element *elem); 00046 }; 00047 00048 //----------------------------------------------------------------------------- 00049 00050 class ExplosiveWeaponConfig : public WeaponConfig 00051 { 00052 public: 00053 uint timeout; 00054 bool allow_change_timeout; 00055 double blast_range ; 00056 double blast_force ; 00057 uint explosion_range; 00058 uint particle_range; 00059 public: 00060 ExplosiveWeaponConfig(); 00061 virtual ~ExplosiveWeaponConfig() {}; 00062 virtual void LoadXml(xmlpp::Element *elem); 00063 00064 00065 }; 00066 00067 //----------------------------------------------------------------------------- 00068 #endif