#include "rSDL.h"
#include "eTimer.h"
#include "ePath.h"
#include "ePlayer.h"
#include "eTeam.h"
#include "gCycle.h"
#include "tList.h"
#include "tRandom.h"
#include "nObserver.h"
Go to the source code of this file.
Classes | |
class | gSimpleAI |
class | gSimpleAIFactory |
class | gAIPlayer |
struct | gAIPlayer::ThinkDataBase |
struct | gAIPlayer::ThinkData |
class | gAITeam |
Enumerations | |
enum | gAI_STATE { AI_SURVIVE = 0, AI_TRACE, AI_PATH, AI_CLOSECOMBAT } |
enum gAI_STATE |
Definition at line 47 of file gAIBase.h.
00048 { AI_SURVIVE = 0, // just try to stay alive 00049 AI_TRACE, // trace a wall 00050 AI_PATH, // follow a path to a target 00051 AI_CLOSECOMBAT // try to frag a nearby opponent 00052 }