#include "rSDL.h"#include "eTimer.h"#include "ePath.h"#include "ePlayer.h"#include "eTeam.h"#include "gCycle.h"#include "tList.h"#include "tRandom.h"#include "nObserver.h"


Go to the source code of this file.
Classes | |
| class | gSimpleAI |
| class | gSimpleAIFactory |
| class | gAIPlayer |
| struct | gAIPlayer::ThinkDataBase |
| struct | gAIPlayer::ThinkData |
| class | gAITeam |
Enumerations | |
| enum | gAI_STATE { AI_SURVIVE = 0, AI_TRACE, AI_PATH, AI_CLOSECOMBAT } |
| enum gAI_STATE |
Definition at line 47 of file gAIBase.h.
00048 { AI_SURVIVE = 0, // just try to stay alive 00049 AI_TRACE, // trace a wall 00050 AI_PATH, // follow a path to a target 00051 AI_CLOSECOMBAT // try to frag a nearby opponent 00052 }
1.5.4