00001 /* 00002 00003 ************************************************************************* 00004 00005 ArmageTron -- Just another Tron Lightcycle Game in 3D. 00006 Copyright (C) 2000 Manuel Moos (manuel@moosnet.de) 00007 00008 ************************************************************************** 00009 00010 This program is free software; you can redistribute it and/or 00011 modify it under the terms of the GNU General Public License 00012 as published by the Free Software Foundation; either version 2 00013 of the License, or (at your option) any later version. 00014 00015 This program is distributed in the hope that it will be useful, 00016 but WITHOUT ANY WARRANTY; without even the implied warranty of 00017 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00018 GNU General Public License for more details. 00019 00020 You should have received a copy of the GNU General Public License 00021 along with this program; if not, write to the Free Software 00022 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00023 00024 *************************************************************************** 00025 00026 */ 00027 00028 #ifndef ArmageTron_gSENSOR_H 00029 #define ArmageTron_gSENSOR_H 00030 00031 #include "eSensor.h" 00032 00033 class eEdge; 00034 00035 typedef enum{gSENSOR_NONE,gSENSOR_RIM, gSENSOR_ENEMY, 00036 gSENSOR_TEAMMATE ,gSENSOR_SELF} gSensorWallType; 00037 00038 // sensor sent out to detect near eWalls 00039 class gSensor: public eSensor{ 00040 public: 00041 gSensorWallType type; 00042 00043 gSensor(eGameObject *o,const eCoord &start,const eCoord &d) 00044 :eSensor(o,start,d), type(gSENSOR_NONE){} 00045 00046 virtual void PassEdge(const eWall *w,REAL time,REAL,int =1); 00047 }; 00048 #endif