src/tron/gSensor.h

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00001 /*
00002 
00003 *************************************************************************
00004 
00005 ArmageTron -- Just another Tron Lightcycle Game in 3D.
00006 Copyright (C) 2000  Manuel Moos (manuel@moosnet.de)
00007 
00008 **************************************************************************
00009 
00010 This program is free software; you can redistribute it and/or
00011 modify it under the terms of the GNU General Public License
00012 as published by the Free Software Foundation; either version 2
00013 of the License, or (at your option) any later version.
00014 
00015 This program is distributed in the hope that it will be useful,
00016 but WITHOUT ANY WARRANTY; without even the implied warranty of
00017 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018 GNU General Public License for more details.
00019 
00020 You should have received a copy of the GNU General Public License
00021 along with this program; if not, write to the Free Software
00022 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
00023   
00024 ***************************************************************************
00025 
00026 */
00027 
00028 #ifndef ArmageTron_gSENSOR_H
00029 #define ArmageTron_gSENSOR_H
00030 
00031 #include "eSensor.h"
00032 
00033 class eEdge;
00034 
00035 typedef enum{gSENSOR_NONE,gSENSOR_RIM, gSENSOR_ENEMY,
00036              gSENSOR_TEAMMATE ,gSENSOR_SELF} gSensorWallType;
00037 
00038 // sensor sent out to detect near eWalls
00039 class gSensor: public eSensor{
00040 public:
00041     gSensorWallType type;
00042 
00043     gSensor(eGameObject *o,const eCoord &start,const eCoord &d)
00044             :eSensor(o,start,d), type(gSENSOR_NONE){}
00045 
00046     virtual void PassEdge(const eWall *w,REAL time,REAL,int =1);
00047 };
00048 #endif

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