00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Artificial intelligence engine 00020 *****************************************************************************/ 00021 00022 #include "ai_engine.h" 00023 #include <string> 00024 #include <iostream> 00025 #include "../ai/ai_engine_stupid.h" 00026 #include "../team/teams_list.h" 00027 00028 00029 AIengine * AIengine::singleton = NULL; 00030 00031 AIengine::AIengine() 00032 { 00033 std::cout << "o Artificial Intelligence engine initialization" << std::endl; 00034 } 00035 00036 AIengine* AIengine::GetInstance() 00037 { 00038 if (singleton == NULL) 00039 singleton = new AIengine(); 00040 00041 return singleton; 00042 } 00043 00044 void AIengine::Refresh() 00045 { 00046 if (ActiveCharacter().GetTeam().GetPlayerName() == "AI-stupid" 00047 && ActiveCharacter().GetTeam().IsLocalAI()) { 00048 AIStupidEngine::GetInstance()->Refresh(); 00049 } 00050 00051 }