src/ai/ai_engine.cpp

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Artificial intelligence engine
00020  *****************************************************************************/
00021 
00022 #include "ai_engine.h"
00023 #include <string>
00024 #include <iostream>
00025 #include "../ai/ai_engine_stupid.h"
00026 #include "../team/teams_list.h"
00027 
00028 
00029 AIengine * AIengine::singleton = NULL;
00030   
00031 AIengine::AIengine()
00032 {
00033   std::cout << "o Artificial Intelligence engine initialization" << std::endl;
00034 }
00035 
00036 AIengine* AIengine::GetInstance()
00037 {
00038   if (singleton == NULL)
00039     singleton = new AIengine();
00040 
00041   return singleton;
00042 }
00043 
00044 void AIengine::Refresh()
00045 {
00046   if (ActiveCharacter().GetTeam().GetPlayerName() == "AI-stupid" 
00047       && ActiveCharacter().GetTeam().IsLocalAI()) {
00048     AIStupidEngine::GetInstance()->Refresh();
00049   }
00050   
00051 }

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