#include <ai_engine.h>
Collaboration diagram for AIengine:

Public Member Functions | |
| void | Refresh () |
Static Public Member Functions | |
| static AIengine * | GetInstance () |
Private Member Functions | |
| AIengine () | |
Static Private Attributes | |
| static AIengine * | singleton = NULL |
Definition at line 24 of file ai_engine.h.
| AIengine::AIengine | ( | ) | [private] |
| AIengine * AIengine::GetInstance | ( | ) | [static] |
| void AIengine::Refresh | ( | ) |
Definition at line 44 of file ai_engine.cpp.
00045 { 00046 if (ActiveCharacter().GetTeam().GetPlayerName() == "AI-stupid" 00047 && ActiveCharacter().GetTeam().IsLocalAI()) { 00048 AIStupidEngine::GetInstance()->Refresh(); 00049 } 00050 00051 }
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AIengine * AIengine::singleton = NULL [static, private] |
Definition at line 27 of file ai_engine.h.
1.4.7