src/character/body_list.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  *****************************************************************************/
00020 
00021 #ifndef BODY_LIST_H
00022 #define BODY_LIST_H
00023 //-----------------------------------------------------------------------------
00024 #include <SDL.h>
00025 #include "body.h"
00026 #include "../include/base.h"
00027 #include "../tool/xml_document.h"
00028 #include "../tool/resource_manager.h"
00029 #include <map>
00030 #include <string>
00031 //-----------------------------------------------------------------------------
00032 class Body;
00033 
00034 class BodyList
00035 {
00036   std::map<std::string, Body*> list;
00037 
00038   void Load (const std::string &name);
00039 
00040 public:
00041   BodyList();
00042   void FreeMem();
00043   Body* GetBody(const std::string &body);
00044 };
00045 
00046 extern BodyList body_list;
00047 
00048 //-----------------------------------------------------------------------------
00049 #endif

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