00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Graphic effects on sprite 00020 *****************************************************************************/ 00021 #ifndef EFFECTS_H 00022 #define EFFECTS_H 00023 00024 #include <SDL.h> 00025 #include "sprite.h" 00026 00027 Sprite* WaveSurface(Surface &a, unsigned int nbr_frames, unsigned int duration, float wave_amp, float wave_per); 00028 void Rebound(Sprite* spr, int &y, uint t0, uint per, int dy_max); 00029 void Gelatine(int &y, int &stretch_y, uint t0, uint amp, uint dur, uint per); 00030 00031 #endif //EFFECTS_H