00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 *****************************************************************************/ 00020 00021 #ifndef MEMBER_H 00022 #define MEMBER_H 00023 #include <map> 00024 #include <vector> 00025 #include "body.h" 00026 #include "movement.h" 00027 #include "../graphic/sprite.h" 00028 #include "../tool/resource_manager.h" 00029 #include "../tool/point.h" 00030 #include "../tool/xml_document.h" 00031 00032 typedef std::vector<Point2f> v_attached; 00033 00034 class c_junction; //defined in body.h 00035 00036 class Member 00037 { 00038 Member* parent; 00039 double angle_rad; 00040 protected: 00041 Point2f anchor; 00042 00043 public: 00044 Sprite* spr; 00045 00046 std::string name; 00047 std::map<std::string, v_attached> attached_members; 00048 00049 Point2f pos; 00050 Point2f scale; 00051 float alpha; 00052 std::string type; 00053 bool go_through_ground; 00054 00055 virtual ~Member(); 00056 Member(xmlpp::Element *xml, Profile* res); 00057 Member(Member* m); 00058 virtual void Draw(const Point2i & _pos, int flip_x, int direction); 00059 void RotateSprite(); 00060 void ResetMovement(); 00061 void ApplySqueleton(Member* parent_member); 00062 void ApplyMovement(member_mvt& mvt, std::vector<class c_junction>& squel_lst); 00063 const Point2i GetPos(); 00064 inline void SetAngle(const double &angle) { angle_rad = angle; }; 00065 }; 00066 00067 class WeaponMember : public Member 00068 { 00069 public: 00070 WeaponMember(); 00071 ~WeaponMember(); 00072 void Draw(const Point2i & _pos, int flip_x, int direction); 00073 }; 00074 00075 #endif //MEMBER_H