#include "eGameObject.h"
#include "uInputQueue.h"
#include "eTimer.h"
#include "eTess2.h"
#include "eWall.h"
#include "tConsole.h"
#include "rScreen.h"
#include "rGL.h"
#include "eSoundMixer.h"
#include "eAdvWall.h"
#include "eGrid.h"
#include "uInput.h"
#include "tMath.h"
#include "nConfig.h"
#include "eTeam.h"
#include <map>
Go to the source code of this file.
Classes | |
struct | eTempEdgePassing |
class | eFaceFindFilter |
Defines | |
#define | TIME(ratio) ( startTime+(endTime-startTime)*( ratio ) ) |
Typedefs | |
typedef std::multimap< REAL, eTempEdgePassing > | eTempEdgeMap |
Variables | |
static int | se_moveTimeout = 100 |
static tSettingItem< int > | se_moveTimeoutC ("GAMEOBJECT_MOVE_TIMEOUT", se_moveTimeout) |
static short | se_bugTunnel = false |
static nSettingItem< short > | se_bugTunnelConfig ("BUG_TUNNEL", se_bugTunnel) |
static REAL | se_maxSimulateAheadLeft = 0.0f |
static REAL | se_lazyLag = 0 |
#define TIME | ( | ratio | ) | ( startTime+(endTime-startTime)*( ratio ) ) |
Referenced by eGameObject::Move().
typedef std::multimap< REAL, eTempEdgePassing > eTempEdgeMap |
Definition at line 157 of file eGameObject.cpp.
short se_bugTunnel = false [static] |
nSettingItem<short> se_bugTunnelConfig("BUG_TUNNEL", se_bugTunnel) [static] |
REAL se_lazyLag = 0 [static] |
Definition at line 745 of file eGameObject.cpp.
REAL se_maxSimulateAheadLeft = 0.0f [static] |
Definition at line 739 of file eGameObject.cpp.
int se_moveTimeout = 100 [static] |
tSettingItem<int> se_moveTimeoutC("GAMEOBJECT_MOVE_TIMEOUT", se_moveTimeout) [static] |