#include "eGameObject.h"#include "uInputQueue.h"#include "eTimer.h"#include "eTess2.h"#include "eWall.h"#include "tConsole.h"#include "rScreen.h"#include "rGL.h"#include "eSoundMixer.h"#include "eAdvWall.h"#include "eGrid.h"#include "uInput.h"#include "tMath.h"#include "nConfig.h"#include "eTeam.h"#include <map>

Go to the source code of this file.
Classes | |
| struct | eTempEdgePassing |
| class | eFaceFindFilter |
Defines | |
| #define | TIME(ratio) ( startTime+(endTime-startTime)*( ratio ) ) |
Typedefs | |
| typedef std::multimap< REAL, eTempEdgePassing > | eTempEdgeMap |
Variables | |
| static int | se_moveTimeout = 100 |
| static tSettingItem< int > | se_moveTimeoutC ("GAMEOBJECT_MOVE_TIMEOUT", se_moveTimeout) |
| static short | se_bugTunnel = false |
| static nSettingItem< short > | se_bugTunnelConfig ("BUG_TUNNEL", se_bugTunnel) |
| static REAL | se_maxSimulateAheadLeft = 0.0f |
| static REAL | se_lazyLag = 0 |
| #define TIME | ( | ratio | ) | ( startTime+(endTime-startTime)*( ratio ) ) |
Referenced by eGameObject::Move().
| typedef std::multimap< REAL, eTempEdgePassing > eTempEdgeMap |
Definition at line 157 of file eGameObject.cpp.
short se_bugTunnel = false [static] |
nSettingItem<short> se_bugTunnelConfig("BUG_TUNNEL", se_bugTunnel) [static] |
REAL se_lazyLag = 0 [static] |
Definition at line 745 of file eGameObject.cpp.
REAL se_maxSimulateAheadLeft = 0.0f [static] |
Definition at line 739 of file eGameObject.cpp.
int se_moveTimeout = 100 [static] |
tSettingItem<int> se_moveTimeoutC("GAMEOBJECT_MOVE_TIMEOUT", se_moveTimeout) [static] |
1.5.4