src/engine/eGameObject.cpp File Reference

#include "eGameObject.h"
#include "uInputQueue.h"
#include "eTimer.h"
#include "eTess2.h"
#include "eWall.h"
#include "tConsole.h"
#include "rScreen.h"
#include "rGL.h"
#include "eSoundMixer.h"
#include "eAdvWall.h"
#include "eGrid.h"
#include "uInput.h"
#include "tMath.h"
#include "nConfig.h"
#include "eTeam.h"
#include <map>

Include dependency graph for eGameObject.cpp:

Go to the source code of this file.

Classes

struct  eTempEdgePassing
class  eFaceFindFilter

Defines

#define TIME(ratio)   ( startTime+(endTime-startTime)*( ratio ) )

Typedefs

typedef std::multimap< REAL,
eTempEdgePassing
eTempEdgeMap

Variables

static int se_moveTimeout = 100
static tSettingItem< int > se_moveTimeoutC ("GAMEOBJECT_MOVE_TIMEOUT", se_moveTimeout)
static short se_bugTunnel = false
static nSettingItem< short > se_bugTunnelConfig ("BUG_TUNNEL", se_bugTunnel)
static REAL se_maxSimulateAheadLeft = 0.0f
static REAL se_lazyLag = 0


Define Documentation

#define TIME ( ratio   )     ( startTime+(endTime-startTime)*( ratio ) )

Referenced by eGameObject::Move().


Typedef Documentation

typedef std::multimap< REAL, eTempEdgePassing > eTempEdgeMap

Definition at line 157 of file eGameObject.cpp.


Variable Documentation

short se_bugTunnel = false [static]

Definition at line 464 of file eGameObject.cpp.

Referenced by eGameObject::FindCurrentFace().

nSettingItem<short> se_bugTunnelConfig("BUG_TUNNEL", se_bugTunnel) [static]

REAL se_lazyLag = 0 [static]

Definition at line 745 of file eGameObject.cpp.

REAL se_maxSimulateAheadLeft = 0.0f [static]

Definition at line 739 of file eGameObject.cpp.

int se_moveTimeout = 100 [static]

Definition at line 148 of file eGameObject.cpp.

Referenced by eGameObject::Move().

tSettingItem<int> se_moveTimeoutC("GAMEOBJECT_MOVE_TIMEOUT", se_moveTimeout) [static]


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