src/engine/eGameObject.h File Reference

#include "tList.h"
#include "eCoord.h"
#include "tSafePTR.h"

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Classes

class  eGameObject
class  eReferencableGameObject
class  eStackGameObject
class  eDeath
 Exception to throw when a gameobject dies during movement. More...

Defines

#define GO   ((eGameObject *)NULL)
#define GO_I   ((int *)NULL)


Define Documentation

#define GO   ((eGameObject *)NULL)

Definition at line 54 of file eGameObject.h.

#define GO_I   ((int *)NULL)

Definition at line 55 of file eGameObject.h.


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