src/tron/gExplosion.h

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00001 /*
00002 
00003 *************************************************************************
00004 
00005 ArmageTron -- Just another Tron Lightcycle Game in 3D.
00006 Copyright (C) 2000  Manuel Moos (manuel@moosnet.de)
00007 
00008 **************************************************************************
00009 
00010 This program is free software; you can redistribute it and/or
00011 modify it under the terms of the GNU General Public License
00012 as published by the Free Software Foundation; either version 2
00013 of the License, or (at your option) any later version.
00014 
00015 This program is distributed in the hope that it will be useful,
00016 but WITHOUT ANY WARRANTY; without even the implied warranty of
00017 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018 GNU General Public License for more details.
00019 
00020 You should have received a copy of the GNU General Public License
00021 along with this program; if not, write to the Free Software
00022 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
00023 
00024 ***************************************************************************
00025 
00026 */
00027 
00028 #ifndef ArmageTron_explosion_H
00029 #define ArmageTron_explosion_H
00030 
00031 #include "eGameObject.h"
00032 
00033 class gCycle;
00034 struct gRealColor;
00035 
00036 class gExplosion: virtual public eReferencableGameObject
00037 { // Boom!
00038 public:
00039     gExplosion(eGrid *grid, const eCoord &pos,REAL time, gRealColor& color, gCycle * owner );
00040     virtual ~gExplosion();
00041 
00042     virtual bool Timestep(REAL currentTime);
00043 
00044     virtual void InteractWith(eGameObject *target,REAL time,int recursion=1);
00045 
00046     virtual void PassEdge(const eWall *w,REAL time,REAL a,int recursion=1);
00047 
00048     virtual void Kill();
00049 #ifndef DEDICATED
00050     virtual void Render(const eCamera *cam);
00051     virtual void Render2D(tCoord scale) const;
00052 
00053     //virtual void SoundMix(Uint8 *dest,unsigned int len,
00054     //                      int viewer,REAL rvol,REAL lvol);
00055 #endif
00056 
00057     bool AccountForHole(); // will return true exactly once per explosion; to be used to make the holing score only count once.
00058 
00059     static void OnNewWall( eWall* w );  // blow holes into a new wall
00060 
00061     //#ifdef USEPARTICLES
00062     int particle_handle_circle;
00063     int particle_handle_cylinder;
00064     //#endif
00065 
00066     // returns the owner
00067     gCycle * GetOwner() const
00068     {
00069         return owner_;
00070     }
00071 
00072 protected:
00073     virtual void OnRemoveFromGame(); // called last when the object is removed from the game
00074 
00075 private:
00076     REAL        createTime;
00077 
00078     //  gRealColor      color_;
00079     REAL                explosion_r;
00080     REAL                explosion_g;
00081     REAL                explosion_b;
00082 
00083     int                 expansion;
00084 
00085     static int  expansionSteps;
00086     static REAL expansionTime;
00087 
00088     bool holeAccountedFor_;  
00089 
00090     int                 listID;
00091 
00092     tJUST_CONTROLLED_PTR< gCycle > owner_; // the owner/victim of the explosion
00093 };
00094 #endif

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