src/render/rScreen.h File Reference

#include "tString.h"
#include "tCallback.h"
#include "tCallbackString.h"
#include "tRuby.h"

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Classes

struct  rScreenSize
class  rScreenSettings
class  rPerFrameTask
class  rRenderIdCallback
class  rCallbackBeforeScreenModeChange
class  rCallbackAfterScreenModeChange

Defines

#define rMIRROR_OFF   0
#define rMIRROR_OBJECTS   1
#define rMIRROR_WALLS   2
#define rMIRROR_ALL   10
#define rFLOOR_OFF   0
#define rFLOOR_GRID   1
#define rFLOOR_TEXTURE   2
#define rFLOOR_TWOTEXTURE   3
#define rFEAT_OFF   -1
#define rFEAT_DEFAULT   0
#define rFEAT_ON   1

Enumerations

enum  rResolution {
  ArmageTron_Desktop = 0, ArmageTron_320_200, ArmageTron_Min = ArmageTron_320_200, ArmageTron_320_240,
  ArmageTron_400_300, ArmageTron_512_384, ArmageTron_640_480, ArmageTron_800_600,
  ArmageTron_1024_768, ArmageTron_1280_800, ArmageTron_1280_854, ArmageTron_1280_1024,
  ArmageTron_1600_1200, ArmageTron_1680_1050, ArmageTron_2048_1572, ArmageTron_Custom,
  ArmageTron_Invalid = -1
}
enum  rColorDepth { ArmageTron_ColorDepth_16, ArmageTron_ColorDepth_Desktop, ArmageTron_ColorDepth_32 }
enum  rVSync { ArmageTron_VSync_On, ArmageTron_VSync_Default, ArmageTron_VSync_Off, ArmageTron_VSync_MotionBlur }
enum  rDisplayListUsage { rDisplayList_Off = 0, rDisplayList_CAC, rDisplayList_CAE, rDisplayList_Count }
 how should caching display lists be used? More...

Functions

bool sr_DesktopScreensizeSupported ()
bool sr_InitDisplay ()
void sr_ExitDisplay ()
void sr_ReinitDisplay ()
void sr_LoadDefaultConfig ()
void sr_ResetRenderState (bool menu=0)
void sr_DepthOffset (bool offset)
void sr_Activate (bool active)
void sr_LockSDL ()
void sr_UnlockSDL ()

Variables

rScreenSettings currentScreensetting
rScreenSettings lastSuccess
SDL_Surface * sr_screen
int sr_screenWidth
int sr_screenHeight
bool sr_alphaBlend
bool sr_screenshotIsPlanned
bool sr_smoothShading
bool sr_glOut
bool sr_textOut
bool sr_FPSOut
rDisplayListUsage sr_useDisplayLists
int sr_floorMirror
int sr_floorDetail
bool sr_highRim
bool sr_upperSky
bool sr_lowerSky
bool sr_skyWobble
bool sr_dither
bool sr_infinityPlane
bool sr_laggometer
bool sr_predictObjects
bool sr_texturesTruecolor
bool sr_keepWindowActive
tString renderer_identification
tString gl_vendor
tString gl_renderer
tString gl_version
tString gl_extensions


Define Documentation

#define rFEAT_DEFAULT   0

Definition at line 138 of file rScreen.h.

Referenced by ArmageTron_feature_menuitem::ArmageTron_feature_menuitem().

#define rFEAT_OFF   -1

Definition at line 137 of file rScreen.h.

Referenced by ArmageTron_feature_menuitem::ArmageTron_feature_menuitem().

#define rFEAT_ON   1

Definition at line 139 of file rScreen.h.

Referenced by ArmageTron_feature_menuitem::ArmageTron_feature_menuitem().

#define rFLOOR_GRID   1

Definition at line 131 of file rScreen.h.

Referenced by eGrid::display_simple(), gCycle::Render(), and sr_LoadDefaultConfig().

#define rFLOOR_OFF   0

Definition at line 130 of file rScreen.h.

Referenced by eGrid::display_simple().

#define rFLOOR_TEXTURE   2

Definition at line 132 of file rScreen.h.

Referenced by eGrid::display_simple(), and sr_LoadDefaultConfig().

#define rFLOOR_TWOTEXTURE   3

Definition at line 133 of file rScreen.h.

Referenced by eGrid::display_simple(), and sr_LoadDefaultConfig().

#define rMIRROR_ALL   10

Definition at line 126 of file rScreen.h.

Referenced by eGrid::Render().

#define rMIRROR_OBJECTS   1

Definition at line 124 of file rScreen.h.

Referenced by eGrid::Render().

#define rMIRROR_OFF   0

Definition at line 123 of file rScreen.h.

Referenced by sr_LoadDefaultConfig().

#define rMIRROR_WALLS   2

Definition at line 125 of file rScreen.h.

Referenced by eGrid::Render().


Enumeration Type Documentation

enum rColorDepth

Enumerator:
ArmageTron_ColorDepth_16 
ArmageTron_ColorDepth_Desktop 
ArmageTron_ColorDepth_32 

Definition at line 44 of file rScreen.h.

enum rDisplayListUsage

how should caching display lists be used?

Enumerator:
rDisplayList_Off 
rDisplayList_CAC 
rDisplayList_CAE 
rDisplayList_Count 

Definition at line 110 of file rScreen.h.

00111 {
00112     rDisplayList_Off=0, // not at all
00113     rDisplayList_CAC,   // yes, with GL_COMPILE, then glCallList.
00114     rDisplayList_CAE,   // yes, with GL_COMPILE_AND_EXECUTE
00115     rDisplayList_Count
00116 };

enum rResolution

Enumerator:
ArmageTron_Desktop 
ArmageTron_320_200 
ArmageTron_Min 
ArmageTron_320_240 
ArmageTron_400_300 
ArmageTron_512_384 
ArmageTron_640_480 
ArmageTron_800_600 
ArmageTron_1024_768 
ArmageTron_1280_800 
ArmageTron_1280_854 
ArmageTron_1280_1024 
ArmageTron_1600_1200 
ArmageTron_1680_1050 
ArmageTron_2048_1572 
ArmageTron_Custom 
ArmageTron_Invalid 

Definition at line 36 of file rScreen.h.

enum rVSync

Enumerator:
ArmageTron_VSync_On 
ArmageTron_VSync_Default 
ArmageTron_VSync_Off 
ArmageTron_VSync_MotionBlur 

Definition at line 50 of file rScreen.h.


Function Documentation

void sr_Activate ( bool  active  ) 

Definition at line 1100 of file rScreen.cpp.

References currentScreensetting, rCallbackBeforeScreenModeChange::Exec(), and rScreenSettings::fullscreen.

Referenced by Activate().

01102 {
01103     #ifndef DEDICATED
01104     if ( !currentScreensetting.fullscreen && !active && sr_keepWindowActive )
01105     {
01106         sr_glOut=!active;
01107     }
01108     else
01109     {
01110         sr_glOut=active;
01111     }
01112 
01113     // unload textures and stuff if rendering gets disabled
01114     if (!sr_glOut)
01115         rCallbackBeforeScreenModeChange::Exec();
01116 
01117     // Jonathans fullscreen bugfix.
01118     // z-man's ammendmend: apparently, doing this in Linux is painful as well.
01119     // Only on Windows, you get a deactivation event when you ALT-TAB away
01120     // from th application, then iconification is the right thing to do.
01121     // On Linux at least, there is no standard alt-tab for fullscreen applications.
01122 #ifdef WIN32
01123     if ( currentScreensetting.fullscreen && !active )
01124     {
01125         SDL_WM_IconifyWindow();
01126     }
01127     #endif
01128     #endif

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void sr_DepthOffset ( bool  offset  ) 

Definition at line 1074 of file rScreen.cpp.

Referenced by eGrid::display_simple(), gCycle::Render(), gCycleWallsDisplayListManager::RenderAll(), gNetPlayerWall::RenderBegin(), and gNetPlayerWall::RenderNormal().

01075                                 {
01076     // return;
01077     //  if(offset!=offs){
01078     //offs=offset;
01079     #ifndef DEDICATED
01080     if (offset){
01081         //glMatrixMode(GL_PROJECTION);
01082         //glScalef(.9,.9,.9);
01083         glPolygonOffset(-2,-5);
01084         glEnable(GL_POLYGON_OFFSET_LINE);
01085         glEnable(GL_POLYGON_OFFSET_POINT);
01086         glEnable(GL_POLYGON_OFFSET_FILL);
01087     }
01088     else{
01089         glPolygonOffset(0,0);
01090         glDisable(GL_POLYGON_OFFSET_POINT);
01091         glDisable(GL_POLYGON_OFFSET_LINE);
01092         glDisable(GL_POLYGON_OFFSET_FILL);
01093         //glMatrixMode(GL_PROJECTION);
01094         //glScalef(1/.9,1/.9,1/.9);
01095     }
01096     //  }
01097     #endif

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bool sr_DesktopScreensizeSupported (  ) 

Definition at line 119 of file rScreen.cpp.

Referenced by gResMenEntry::gResMenEntry(), and lowlevel_sr_InitDisplay().

00120 {
00121 #ifndef DEDICATED
00122     SDL_version const & sdlVersion = *SDL_Linked_Version();
00123 
00124     return
00125         sdlVersion.major > 1 || sdlVersion.major == 1 &&
00126         ( sdlVersion.minor > 2 || sdlVersion.minor == 2 &&
00127           ( sdlVersion.patch >= 10 ) );
00128 #else
00129     return false;
00130 #endif

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void sr_ExitDisplay (  ) 

Definition at line 889 of file rScreen.cpp.

References rCallbackBeforeScreenModeChange::Exec(), rSysDep::ExitGL(), NULL, sr_LockSDL(), sr_screen, sr_UnlockSDL(), and st_SaveConfig().

Referenced by cleanup(), main(), sr_InitDisplay(), and sr_ReinitDisplay().

00890                      {
00891     #ifndef DEDICATED
00892     rCallbackBeforeScreenModeChange::Exec();
00893 
00894     #ifdef DIRTY
00895     rSysDep::ExitGL();
00896     #endif
00897 
00898     if (sr_screen){
00899         failed_attempts = 0;
00900         st_SaveConfig();
00901 
00902         sr_LockSDL();
00903         // z-man: according to man SDL_SetVideoSurface, screen should not bee freed.
00904         // SDL_FreeSurface(sr_screen);
00905         sr_screen=NULL;
00906         sr_UnlockSDL();
00907         //SDL_Quit();
00908     }
00909     #endif

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bool sr_InitDisplay (  ) 

Definition at line 819 of file rScreen.cpp.

References currentScreensetting, rScreenSettings::fullscreen, lastError, lastSuccess, lowlevel_sr_InitDisplay(), MAXEMERGENCY, sr_ExitDisplay(), sr_LockSDL(), sr_UnlockSDL(), st_SaveConfig(), and tERR_ERROR.

Referenced by main(), and sr_ReinitDisplay().

00820                      {
00821     cycleprograminited = false;
00822     while (failed_attempts <= MAXEMERGENCY+1)
00823     {
00824     #ifndef DEBUG
00825         if (failed_attempts)
00826             currentScreensetting = *emergency[failed_attempts];
00827 
00828         failed_attempts++;
00829         st_SaveConfig();
00830 
00831         //      std::cout << failed_attempts << "\n";
00832         //      std::cout.flush();
00833     #endif
00834 
00835     #ifdef MACOSX
00836         // init the screen once in windowed mode
00837         static bool first = true;
00838         if ( first && currentScreensetting.fullscreen )
00839         {
00840             first = false;
00841             currentScreensetting.fullscreen = false;
00842 
00843             sr_LockSDL();
00844             if (lowlevel_sr_InitDisplay())
00845             {
00846                 sr_ExitDisplay();
00847             }
00848             sr_UnlockSDL();
00849 
00850             currentScreensetting.fullscreen = true;
00851         }
00852     #endif
00853 
00854         sr_LockSDL();
00855         if (lowlevel_sr_InitDisplay())
00856         {
00857             lastSuccess=currentScreensetting;
00858             sr_UnlockSDL();
00859             return true;
00860         }
00861 
00862         st_SaveConfig();
00863 
00864         if (lowlevel_sr_InitDisplay())
00865         {
00866             lastSuccess=currentScreensetting;
00867             sr_UnlockSDL();
00868             return true;
00869         }
00870         sr_UnlockSDL();
00871 
00872 
00873     }
00874 
00875     failed_attempts = 1;
00876     st_SaveConfig();
00877 
00878     tERR_ERROR("\nSorry, played all my cards trying to "
00879                "initialize your video system.\n"
00880                << tOutput("$program_name") << " won't run on your computer. Reason:\n\n"
00881                << lastError
00882                << "\n\nI'll try again from the beginning, but the "
00883                << "chances of success are minimal.\n"
00884               );
00885 
00886     return false;

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void sr_LoadDefaultConfig (  ) 

Definition at line 935 of file rScreen.cpp.

References default_texturemode, rDisplayList_CAC, rDisplayList_Off, rFLOOR_GRID, rFLOOR_TEXTURE, rFLOOR_TWOTEXTURE, rMIRROR_OFF, rSysDep::rSwap_glFinish, rSysDep::rSwap_glFlush, sr_useDisplayLists, rSysDep::swapMode_, rTextureGroups::TEX_FONT, rTextureGroups::TEX_GROUPS, rTextureGroups::TEX_OBJ, and rTextureGroups::TextureMode.

Referenced by lowlevel_sr_InitDisplay(), and welcome().

00936                            {
00937 
00938     // High detail defaults; no problem for your ordinary 3d-card.
00939     sr_alphaBlend=true;
00940     sr_useDisplayLists=rDisplayList_Off;
00941     sr_textOut=true;
00942     sr_dither=true;
00943     sr_smoothShading=true;
00944     int i;
00945     #ifndef DEDICATED
00946     for (i=rTextureGroups::TEX_GROUPS-1;i>=0;i--)
00947         rTextureGroups::TextureMode[i]=default_texturemode;
00948 
00949     // fonts look best in bilinear filtering, no mipmaps
00950     rTextureGroups::TextureMode[rTextureGroups::TEX_FONT]=GL_LINEAR;
00951     #endif
00952     sr_floorDetail=rFLOOR_TWOTEXTURE;
00953     sr_floorMirror=rMIRROR_OFF;
00954     sr_infinityPlane=false;
00955     sr_lowerSky=false;
00956     sr_upperSky=false;
00957     sr_keepWindowActive=false;
00958     rSysDep::swapMode_=rSysDep::rSwap_glFinish;
00959 
00960     if (software_renderer){
00961         // A software renderer! Poor soul. Set low details:
00962         for (i=rTextureGroups::TEX_GROUPS-1;i>=0;i--)
00963             rTextureGroups::TextureMode[i]=-1;
00964 
00965     #ifndef DEDICATED
00966         rTextureGroups::TextureMode[rTextureGroups::TEX_OBJ]=GL_NEAREST_MIPMAP_NEAREST;
00967         rTextureGroups::TextureMode[rTextureGroups::TEX_FONT]=GL_NEAREST_MIPMAP_NEAREST;
00968     #endif
00969 
00970         sr_highRim=false;
00971         sr_dither=false;
00972         sr_alphaBlend=false;
00973         sr_smoothShading=true; // smooth shading does not slow down the
00974         // two tested renderers; leave it it.
00975         sr_floorDetail=rFLOOR_GRID;
00976         sr_floorMirror=rMIRROR_OFF;
00977     }
00978     else if(strstr(gl_vendor,"3Dfx")){
00979         //workaround for 3dfx renderer: aliasing must be turned on
00980         //sr_lineAntialias=rFEAT_OFF;
00981     }
00982     else if(strstr(gl_vendor,"NVIDIA")){
00983         // infinity , display lists and glFlush swapping work for NVIDIA
00984         sr_infinityPlane=true;
00985         sr_useDisplayLists=rDisplayList_CAC;
00986         rSysDep::swapMode_=rSysDep::rSwap_glFlush;
00987     }
00988     #ifdef MACOSX
00989     else if(strstr(gl_vendor,"ATI")){
00990         // glFlush swapping work for ATI on the mac
00991         rSysDep::swapMode_=rSysDep::rSwap_glFlush;
00992     }
00993     #endif
00994     else if(strstr(gl_vendor,"Matrox")){
00995         sr_floorDetail = rFLOOR_TEXTURE;  // double textured floor does not work
00996     }

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void sr_LockSDL (  ) 

Definition at line 1002 of file rSysdep.cpp.

Referenced by rSurface::Create(), sr_ExitDisplay(), sr_InitDisplay(), su_GetSDLInput(), rSysDep::SwapGL(), rISurfaceTexture::Upload(), and welcome().

01003                  {
01004     //std::cerr << "locking...";
01005 #ifndef DEDICATED
01006 #ifndef WIN32
01007     //SDL_mutexP(mut);
01008 #endif
01009 #endif
01010     //std::cerr << " locked!\n";

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void sr_ReinitDisplay (  ) 

Definition at line 365 of file rScreen.cpp.

References sr_ExitDisplay(), sr_InitDisplay(), and tERR_ERROR.

Referenced by sg_ScreenModeMenu(), and toggle_fullscreen_func().

00366                        {
00367     sr_ExitDisplay();
00368     if (!sr_InitDisplay()){
00369         tERR_ERROR("Oops. Failed to reinit video hardware. "
00370                    "Resetting to defaults..\n");
00371         exit(-1);
00372     }
00373 

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void sr_ResetRenderState ( bool  menu = 0  ) 

Definition at line 998 of file rScreen.cpp.

References glMatrixMode, sr_screenHeight, and sr_screenWidth.

Referenced by display_cockpit_lucifer(), uMenu::GenericBackground(), init_game_grid(), lowlevel_sr_InitDisplay(), uMenu::Message(), uMenu::OnEnter(), Render(), cCockpit::Render(), rConsole::Render(), RenderAllViewports(), and welcome().

00999                                    {
01000     if(!sr_glOut)
01001         return;
01002     #ifndef DEDICATED
01003 
01004     // Z-Buffering and perspective correction
01005 
01006     if (menu){
01007         glDisable(GL_DEPTH_TEST);
01008         glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
01009         glViewport (0, 0, GLsizei(sr_screenWidth), GLsizei(sr_screenHeight));
01010     }
01011     else{
01012         glEnable(GL_DEPTH_TEST);
01013         glDepthFunc(GL_LEQUAL);
01014     }
01015 
01016     if (sr_dither)
01017         glEnable(GL_DITHER);
01018     else
01019         glDisable(GL_DITHER);
01020 
01021     glDisable(GL_LIGHTING);
01022 
01023     // disable texture mapping (selecting textures will reactivate it)
01024 
01025     //  glDisable(GL_TEXTURE);
01026     glDisable(GL_TEXTURE_2D);
01027 
01028 
01029     // flat or smooth shading
01030     if (sr_smoothShading)
01031         glShadeModel(GL_SMOOTH);
01032     else
01033         glShadeModel(GL_FLAT);
01034 
01035     // alpha blending
01036     if (sr_alphaBlend){
01037         glEnable(GL_ALPHA_TEST);
01038         glAlphaFunc(GL_GREATER,0);
01039         glEnable(GL_BLEND);
01040         glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
01041     }
01042     else{
01043         glDisable(GL_ALPHA_TEST);
01044         glDisable(GL_BLEND);
01045     }
01046 
01047     // reset matrices
01048     glMatrixMode(GL_TEXTURE);
01049     glLoadIdentity();
01050 
01051     glMatrixMode(GL_PROJECTION);
01052     glLoadIdentity();
01053 
01054     glMatrixMode(GL_MODELVIEW);
01055     glLoadIdentity();
01056     #endif

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void sr_UnlockSDL (  ) 

Definition at line 1012 of file rSysdep.cpp.

Referenced by rSurface::Create(), sr_ExitDisplay(), sr_InitDisplay(), su_GetSDLInput(), rSysDep::SwapGL(), rISurfaceTexture::Upload(), and welcome().

01013                    {
01014     //std::cerr << "unlocking...";
01015 #ifndef DEDICATED
01016 #ifndef WIN32
01017     //SDL_mutexV(mut);
01018 #endif
01019 #endif
01020     //std::cerr << " unlocked!\n";

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Variable Documentation

rScreenSettings currentScreensetting

Referenced by Activate(), filter(), rSysDep::InitGL(), lowlevel_sr_InitDisplay(), main(), rViewport::Perspective(), sg_ScreenModeMenu(), sr_Activate(), sr_InitDisplay(), sr_MotionBlur(), toggle_fullscreen_func(), and rViewport::UpDownFOV().

tString gl_extensions

Definition at line 385 of file rScreen.cpp.

tString gl_renderer

Definition at line 383 of file rScreen.cpp.

Referenced by welcome().

tString gl_vendor

Definition at line 382 of file rScreen.cpp.

Referenced by welcome().

tString gl_version

Definition at line 384 of file rScreen.cpp.

Referenced by welcome().

rScreenSettings lastSuccess

Referenced by filter(), sr_InitDisplay(), and rSysDep::SwapGL().

tString renderer_identification

Definition at line 933 of file rScreen.cpp.

Referenced by ConnectToServerCore(), lowlevel_sr_InitDisplay(), and main().

bool sr_alphaBlend

Definition at line 911 of file rScreen.cpp.

Referenced by eGrid::display_simple(), cWidget::Map::DrawRimWalls(), rTextField::FlushLine(), rDisplayListAlphaSensitive::OnCall(), uMenu::OnEnter(), paint_sr_lowerSky(), rFont::ProcessImage(), zShapePolygon::render(), zShapeCircle::render(), gZone::Render(), gCycle::Render(), and gZone::RendersAlpha().

bool sr_dither

Definition at line 922 of file rScreen.cpp.

int sr_floorDetail

Definition at line 917 of file rScreen.cpp.

Referenced by eGrid::display_simple(), gCycle::Render(), and se_FloorColor().

int sr_floorMirror

Definition at line 916 of file rScreen.cpp.

Referenced by finite_xy_plane(), and eGrid::Render().

bool sr_FPSOut

Definition at line 929 of file rScreen.cpp.

bool sr_glOut

Definition at line 912 of file rScreen.cpp.

bool sr_highRim

Definition at line 918 of file rScreen.cpp.

Referenced by eGrid::display_simple(), eWallRim::eWallRim(), and infinity_xy_plane().

bool sr_infinityPlane

Definition at line 923 of file rScreen.cpp.

Referenced by gWallRim_helper(), and infinity_xy_plane().

bool sr_keepWindowActive

Definition at line 931 of file rScreen.cpp.

Referenced by sg_ScreenModeMenu().

bool sr_laggometer

Definition at line 924 of file rScreen.cpp.

Referenced by net_options(), and gCycle::Render().

bool sr_lowerSky

Definition at line 920 of file rScreen.cpp.

Referenced by gWallRim_helper(), and eGrid::Render().

bool sr_predictObjects

Definition at line 925 of file rScreen.cpp.

Referenced by net_options(), gNetPlayerWall::RealWallReceived(), gCycle::Render(), gAIPlayer::ThinkCloseCombat(), and eGameObject::TimestepThisWrapper().

SDL_Surface* sr_screen

Definition at line 68 of file rScreen.cpp.

Referenced by rConsole::DoPrint(), lowlevel_sr_InitDisplay(), rConsole::Render(), and sr_ExitDisplay().

int sr_screenHeight

Definition at line 80 of file rScreen.cpp.

Referenced by rFontContainer::BBox(), display_cockpit_lucifer(), rViewport::EqualAspectBottom(), filter(), rFontContainer::GetFont(), rFontContainer::GetWidth(), lowlevel_sr_InitDisplay(), make_screenshot(), MenuBackground(), rViewport::Perspective(), cCockpit::Readjust(), rFontContainer::Render(), rConsole::Render(), rTextField::rTextField(), SDL_SavePNG(), rViewport::Select(), sr_MotionBlur(), sr_MotionBlurCore(), sr_ResetRenderState(), su_TransformEvent(), and rViewport::UpDownFOV().

bool sr_screenshotIsPlanned

Definition at line 256 of file rSysdep.cpp.

Referenced by make_screenshot(), screenshot_func(), and rSysDep::SwapGL().

int sr_screenWidth

Definition at line 80 of file rScreen.cpp.

Referenced by rFontContainer::BBox(), display_cockpit_lucifer(), rViewport::EqualAspectBottom(), filter(), rFontContainer::GetWidth(), lowlevel_sr_InitDisplay(), make_screenshot(), MenuBackground(), rViewport::Perspective(), cCockpit::ProcessCockpit(), cCockpit::Readjust(), cWidget::Map::Render(), cCockpit::Render(), rFontContainer::Render(), rConsole::Render(), SDL_SavePNG(), rViewport::Select(), sr_MotionBlur(), sr_MotionBlurCore(), sr_ResetRenderState(), su_TransformEvent(), and rViewport::UpDownFOV().

bool sr_skyWobble

Definition at line 921 of file rScreen.cpp.

Referenced by paint_sr_lowerSky().

bool sr_smoothShading

Definition at line 913 of file rScreen.cpp.

bool sr_textOut

Definition at line 928 of file rScreen.cpp.

Referenced by gServerBrowser::BrowseLAN(), gServerBrowser::BrowseSpecialMaster(), ConnectToServerCore(), rConsole::DoPrint(), MainMenu(), uMenu::Message(), rConsole::Render(), and welcome().

bool sr_texturesTruecolor

Definition at line 926 of file rScreen.cpp.

Referenced by rISurfaceTexture::Upload().

bool sr_upperSky

Definition at line 919 of file rScreen.cpp.

Referenced by gWallRim_helper(), and eGrid::Render().

rDisplayListUsage sr_useDisplayLists

Definition at line 74 of file rScreen.cpp.

Referenced by sr_LoadDefaultConfig(), rDisplayListFiller::Start(), and rDisplayListFiller::Stop().


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