#include <iostream>
#include "physical_obj.h"
#include "physics.h"
#include "objects_list.h"
#include "../game/config.h"
#include "../game/time.h"
#include "../map/map.h"
#include "../network/randomsync.h"
#include "../team/macro.h"
#include "../team/teams_list.h"
#include "../tool/debug.h"
#include "../tool/math_tools.h"
#include "../tool/point.h"
#include "../tool/rectangle.h"
#include "../weapon/ninja_rope.h"
#include "../weapon/launcher.h"
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Functions | |
double | MeterDistance (const Point2i &p1, const Point2i &p2) |
Variables | |
const int | Y_OBJET_MIN = -10000 |
const int | WATER_RESIST_FACTOR = 40 |
const double | PIXEL_PER_METER = 40 |
Definition at line 49 of file physical_obj.cpp.
00050 { 00051 return p1.Distance(p2) / PIXEL_PER_METER; 00052 }
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const double PIXEL_PER_METER = 40 |
Definition at line 47 of file physical_obj.cpp.
const int WATER_RESIST_FACTOR = 40 |
Definition at line 45 of file physical_obj.cpp.
const int Y_OBJET_MIN = -10000 |
Definition at line 44 of file physical_obj.cpp.