#include <iostream>#include "physical_obj.h"#include "physics.h"#include "objects_list.h"#include "../game/config.h"#include "../game/time.h"#include "../map/map.h"#include "../network/randomsync.h"#include "../team/macro.h"#include "../team/teams_list.h"#include "../tool/debug.h"#include "../tool/math_tools.h"#include "../tool/point.h"#include "../tool/rectangle.h"#include "../weapon/ninja_rope.h"#include "../weapon/launcher.h"Include dependency graph for physical_obj.cpp:

Go to the source code of this file.
Functions | |
| double | MeterDistance (const Point2i &p1, const Point2i &p2) |
Variables | |
| const int | Y_OBJET_MIN = -10000 |
| const int | WATER_RESIST_FACTOR = 40 |
| const double | PIXEL_PER_METER = 40 |
Definition at line 49 of file physical_obj.cpp.
00050 { 00051 return p1.Distance(p2) / PIXEL_PER_METER; 00052 }
Here is the call graph for this function:

Here is the caller graph for this function:

| const double PIXEL_PER_METER = 40 |
Definition at line 47 of file physical_obj.cpp.
| const int WATER_RESIST_FACTOR = 40 |
Definition at line 45 of file physical_obj.cpp.
| const int Y_OBJET_MIN = -10000 |
Definition at line 44 of file physical_obj.cpp.
1.4.7