#include "ground.h"
#include "sky.h"
#include "water.h"
#include "../graphic/surface.h"
#include "../graphic/sprite.h"
#include "../graphic/text.h"
#include "../include/base.h"
#include "../object/physical_obj.h"
Include dependency graph for map.h:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Classes | |
class | Map |
Variables | |
const uint | MAX_WIND_OBJECTS |
Map | world |
const uint MAX_WIND_OBJECTS |