00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Skip his turn 00020 *****************************************************************************/ 00021 00022 #include "skip_turn.h" 00023 //----------------------------------------------------------------------------- 00024 #include "../game/game_loop.h" 00025 #include "../interface/game_msg.h" 00026 #include "../team/teams_list.h" 00027 #include "../tool/i18n.h" 00028 //----------------------------------------------------------------------------- 00029 00030 SkipTurn::SkipTurn() : Weapon(WEAPON_SKIP_TURN, "skip_turn", new WeaponConfig()) 00031 { 00032 m_name = _("Skip turn"); 00033 } 00034 00035 //----------------------------------------------------------------------------- 00036 00037 bool SkipTurn::p_Shoot() 00038 { 00039 00040 // Show message 00041 GameMessages::GetInstance()->Add (Format(_("%s team has skipped its turn."), 00042 ActiveTeam().GetName().c_str())); 00043 00044 jukebox.Play(ActiveTeam().GetSoundProfile(), "skip_turn"); 00045 00046 // End turn 00047 m_is_active = false; 00048 return true; 00049 } 00050 00051 //----------------------------------------------------------------------------- 00052 00053 void SkipTurn::Refresh() 00054 { 00055 if (m_is_active) 00056 m_is_active = false; 00057 } 00058 00059 //-----------------------------------------------------------------------------