src/weapon/skip_turn.cpp

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Skip his turn
00020  *****************************************************************************/
00021 
00022 #include "skip_turn.h"
00023 //-----------------------------------------------------------------------------
00024 #include "../game/game_loop.h"
00025 #include "../interface/game_msg.h"
00026 #include "../team/teams_list.h"
00027 #include "../tool/i18n.h"
00028 //-----------------------------------------------------------------------------
00029 
00030 SkipTurn::SkipTurn() : Weapon(WEAPON_SKIP_TURN, "skip_turn", new WeaponConfig())
00031 {
00032   m_name = _("Skip turn");
00033 }
00034 
00035 //-----------------------------------------------------------------------------
00036 
00037 bool SkipTurn::p_Shoot()
00038 {
00039 
00040   // Show message
00041   GameMessages::GetInstance()->Add (Format(_("%s team has skipped its turn."),
00042                               ActiveTeam().GetName().c_str()));
00043 
00044   jukebox.Play(ActiveTeam().GetSoundProfile(), "skip_turn");
00045 
00046   // End turn
00047   m_is_active = false;
00048   return true;
00049 }
00050 
00051 //-----------------------------------------------------------------------------
00052 
00053 void SkipTurn::Refresh()
00054 {
00055   if (m_is_active)
00056     m_is_active = false;
00057 }
00058 
00059 //-----------------------------------------------------------------------------

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