FireParticle Class Reference

#include <fire.h>

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List of all members.

Public Member Functions

 FireParticle ()
 ~FireParticle ()
void Refresh ()
void Draw ()

Protected Member Functions

void SignalDrowning ()
void SignalOutOfMap ()

Private Attributes

int direction
int creation_time
bool on_ground
int oscil_delta

Detailed Description

Definition at line 26 of file fire.h.


Constructor & Destructor Documentation

FireParticle::FireParticle (  ) 

Definition at line 34 of file fire.cpp.

00034                            :
00035   Particle("fire_particle")
00036 {
00037   SetCollisionModel(false, false, false);
00038   m_left_time_to_live = 100;
00039   m_check_move_on_end_turn = true;
00040   fire_cfg.damage = 1;
00041   fire_cfg.explosion_range = 5;
00042   fire_cfg.blast_range = 0;
00043   fire_cfg.blast_force = 0;
00044   fire_cfg.particle_range = 6;
00045 //  direction = randomSync.GetBool() ? -1 : 1;
00046 //  oscil_delta = randomSync.GetLong(0, dig_ground_time);
00047   direction = randomObj.GetBool() ? -1 : 1;
00048   oscil_delta = randomObj.GetLong(0, dig_ground_time);
00049   on_ground = false;
00050   image = ParticleEngine::GetSprite(FIRE_spr);
00051   image->SetRotation_HotSpot(Point2i(image->GetWidth()/2,image->GetHeight()));
00052   creation_time = Time::GetInstance()->Read();
00053   SetSize( image->GetSize() );
00054   SetTestRect((image->GetWidth() / 2)-1, (image->GetWidth() / 2) - 1,
00055       (image->GetHeight()/2)-1,1);
00056 }

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FireParticle::~FireParticle (  ) 

Definition at line 58 of file fire.cpp.

00059 {
00060   camera.StopFollowingObj(this);
00061 }

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Member Function Documentation

void FireParticle::Draw (  )  [virtual]

Reimplemented from Particle.

Definition at line 109 of file fire.cpp.

00110 {
00111   image->Draw(Point2i(GetX(),GetY()));
00112 }

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void FireParticle::Refresh (  )  [virtual]

Reimplemented from Particle.

Definition at line 63 of file fire.cpp.

00064 {
00065   uint now = Time::GetInstance()->Read();
00066   UpdatePosition();
00067   image->Update();
00068 
00069   if (creation_time + living_time < now)
00070     m_left_time_to_live = 0;
00071 
00072   float scale = (now - creation_time)/(float)living_time;
00073   scale = 1.0 - scale;
00074   image->Scale((float)direction * scale, scale);
00075 
00076   if(image->GetSize().x != 0 && image->GetSize().y != 0)
00077   {
00078     SetSize( image->GetSize() );
00079     SetTestRect((image->GetWidth() / 2)-1, (image->GetWidth() / 2) - 1,
00080       (image->GetHeight()/2)-1,1);
00081   }
00082   else
00083     SetSize( Point2i(1,1) );
00084 
00085 
00086   if(on_ground || !FootsInVacuum())
00087   {
00088     on_ground = true;
00089     if((now + oscil_delta) / dig_ground_time != (m_last_refresh + oscil_delta) / dig_ground_time)
00090     {
00091       ApplyExplosion(Point2i(GetCenter().x,(GetY() + GetHeight() + GetCenter().y)/2), fire_cfg, "", false, ParticleEngine::LittleESmoke);
00092       fire_cfg.explosion_range = (uint)(0.5 * scale * image->GetWidth()) + 1;
00093       fire_cfg.particle_range = (uint)(0.6 * scale * image->GetWidth()) + 1;
00094     }
00095     double angle = 0.0;
00096     angle += cos((((now + oscil_delta) % 1000)/500.0) * M_PI) * 0.5; // 0.5 is arbirtary
00097     image->SetRotation_HotSpot(Point2i(image->GetWidth()/2,image->GetHeight()));
00098     image->SetRotation_rad( angle);
00099   }
00100   else
00101   {
00102     double angle = GetSpeedAngle();
00103     image->SetRotation_rad((angle - M_PI_2) * direction);
00104   }
00105 
00106   m_last_refresh = now;
00107 }

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void FireParticle::SignalDrowning (  )  [protected, virtual]

Reimplemented from Physics.

Definition at line 114 of file fire.cpp.

00115 {
00116   m_left_time_to_live = 0;
00117   // jukebox.Play("share","fire/pschiit");
00118 }

void FireParticle::SignalOutOfMap (  )  [protected, virtual]

Reimplemented from PhysicalObj.

Definition at line 120 of file fire.cpp.

00121 {
00122   m_left_time_to_live = 0;
00123 }


Member Data Documentation

int FireParticle::creation_time [private]

Definition at line 29 of file fire.h.

int FireParticle::direction [private]

Definition at line 28 of file fire.h.

bool FireParticle::on_ground [private]

Definition at line 30 of file fire.h.

int FireParticle::oscil_delta [private]

Definition at line 31 of file fire.h.


The documentation for this class was generated from the following files:
Generated on Mon Jan 1 13:45:32 2007 for Wormux by  doxygen 1.4.7