Teleportation Class Reference

#include <teleportation.h>

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List of all members.

Public Member Functions

 Teleportation ()
void Draw ()
void ChooseTarget (Point2i mouse_pos)
WeaponConfigcfg ()

Protected Member Functions

bool p_Shoot ()
void Refresh ()

Private Attributes

bool target_chosen
uint time
Point2i src
Point2i dst

Detailed Description

Definition at line 28 of file teleportation.h.


Constructor & Destructor Documentation

Teleportation::Teleportation (  ) 

Definition at line 35 of file teleportation.cpp.

00035                              : Weapon(WEAPON_TELEPORTATION, "teleportation",
00036                                         new WeaponConfig(),
00037                                         VISIBLE_ONLY_WHEN_INACTIVE)
00038 {
00039   m_name = _("Teleportation");
00040   target_chosen = false;
00041 }


Member Function Documentation

WeaponConfig & Teleportation::cfg (  ) 

Definition at line 102 of file teleportation.cpp.

00103 { return static_cast<WeaponConfig&>(*extra_params); }

void Teleportation::ChooseTarget ( Point2i  mouse_pos  )  [virtual]

Reimplemented from Weapon.

Definition at line 92 of file teleportation.cpp.

00093 {
00094   dst = mouse_pos - ActiveCharacter().GetSize()/2;
00095   if(!world.ParanoiacRectIsInVacuum(Rectanglei(dst,ActiveCharacter().GetSize())) ||
00096      !ActiveCharacter().IsInVacuumXY(dst))
00097     return;
00098   target_chosen = true;
00099   Shoot();
00100 }

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void Teleportation::Draw (  )  [virtual]

Reimplemented from Weapon.

Definition at line 86 of file teleportation.cpp.

00087 {
00088   if (!m_is_active)
00089     Weapon::Draw();
00090 }

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bool Teleportation::p_Shoot (  )  [protected, virtual]

Implements Weapon.

Definition at line 43 of file teleportation.cpp.

00044 {
00045   if(!target_chosen)
00046     return false;
00047 
00048   // Check we are not going outside of the world !
00049   if( ActiveCharacter().IsOutsideWorldXY(dst) )
00050     return false;
00051 
00052   Rectanglei rect = ActiveCharacter().GetTestRect();
00053   rect.SetPosition(dst); 
00054 
00055   GameLoop::GetInstance()->interaction_enabled = false;
00056 
00057   jukebox.Play("share", "weapon/teleport_start");
00058 
00059   time = Time::GetInstance()->Read();
00060   ActiveCharacter().Hide();
00061   ActiveCharacter().body->MakeTeleportParticles(ActiveCharacter().GetPosition(), dst);
00062 
00063   target_chosen = false; // ensure next teleportation cannot be done pressing key space
00064   return true;
00065 }

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void Teleportation::Refresh (  )  [protected, virtual]

Implements Weapon.

Definition at line 67 of file teleportation.cpp.

00068 {
00069   if (!m_is_active) return;
00070 
00071   double dt = Time::GetInstance()->Read() - time;
00072 
00073   if(dt > teleportation_anim_duration)
00074   {
00075     camera.SetXYabs(dst - camera.GetSize()/2);
00076     ActiveCharacter().SetXY(dst);
00077     m_is_active = false;
00078     ActiveCharacter().SetSpeed(0.0,0.0);
00079     ActiveCharacter().Show();
00080     jukebox.Play("share","weapon/teleport_end");
00081     GameLoop::GetInstance()->interaction_enabled = true;
00082     return;
00083   }
00084 }

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Member Data Documentation

Point2i Teleportation::dst [private]

Definition at line 33 of file teleportation.h.

Point2i Teleportation::src [private]

Definition at line 33 of file teleportation.h.

bool Teleportation::target_chosen [private]

Definition at line 31 of file teleportation.h.

uint Teleportation::time [private]

Definition at line 32 of file teleportation.h.


The documentation for this class was generated from the following files:
Generated on Mon Jan 1 14:24:46 2007 for Wormux by  doxygen 1.4.7