#include "cursor.h"
#include <SDL.h>
#include "../game/game_loop.h"
#include "../game/time.h"
#include "../graphic/effects.h"
#include "../include/app.h"
#include "../map/camera.h"
#include "../object/physical_obj.h"
#include "../team/teams_list.h"
#include "../tool/point.h"
#include "../tool/resource_manager.h"
Include dependency graph for cursor.cpp:
Go to the source code of this file.
Variables | |
const uint | show_hide_time = 200 |
const uint | y_min = 20 |
const uint | y_max = 90 |
const uint | rebound_time = 1000 |
const uint rebound_time = 1000 |
Definition at line 38 of file cursor.cpp.
const uint show_hide_time = 200 |
Definition at line 34 of file cursor.cpp.
Definition at line 36 of file cursor.cpp.
Definition at line 35 of file cursor.cpp.