#include "cursor.h"#include <SDL.h>#include "../game/game_loop.h"#include "../game/time.h"#include "../graphic/effects.h"#include "../include/app.h"#include "../map/camera.h"#include "../object/physical_obj.h"#include "../team/teams_list.h"#include "../tool/point.h"#include "../tool/resource_manager.h"Include dependency graph for cursor.cpp:

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Variables | |
| const uint | show_hide_time = 200 |
| const uint | y_min = 20 |
| const uint | y_max = 90 |
| const uint | rebound_time = 1000 |
| const uint rebound_time = 1000 |
Definition at line 38 of file cursor.cpp.
| const uint show_hide_time = 200 |
Definition at line 34 of file cursor.cpp.
Definition at line 36 of file cursor.cpp.
Definition at line 35 of file cursor.cpp.
1.4.7