#include <sstream>
#include "../map/map.h"
#include "../game/time.h"
#include "../object/objects_list.h"
#include "../team/teams_list.h"
#include "../tool/i18n.h"
#include "../interface/game_msg.h"
#include "../network/randomsync.h"
#include "explosion.h"
#include "shotgun.h"
Include dependency graph for shotgun.cpp:
Go to the source code of this file.
Variables | |
const uint | SHOTGUN_BUCKSHOT_SPEED = 30 |
const uint | SHOTGUN_EXPLOSION_RANGE = 1 |
const double | SHOTGUN_RANDOM_ANGLE = 0.02 |
const double | SHOTGUN_RANDOM_STRENGTH = 2.0 |
const int | nb_bullets = 4 |
const int nb_bullets = 4 |
Definition at line 37 of file shotgun.cpp.
const uint SHOTGUN_BUCKSHOT_SPEED = 30 |
Definition at line 33 of file shotgun.cpp.
const uint SHOTGUN_EXPLOSION_RANGE = 1 |
Definition at line 34 of file shotgun.cpp.
const double SHOTGUN_RANDOM_ANGLE = 0.02 |
Definition at line 35 of file shotgun.cpp.
const double SHOTGUN_RANDOM_STRENGTH = 2.0 |
Definition at line 36 of file shotgun.cpp.