#include <sstream>#include "../map/map.h"#include "../game/time.h"#include "../object/objects_list.h"#include "../team/teams_list.h"#include "../tool/i18n.h"#include "../interface/game_msg.h"#include "../network/randomsync.h"#include "explosion.h"#include "shotgun.h"Include dependency graph for shotgun.cpp:

Go to the source code of this file.
Variables | |
| const uint | SHOTGUN_BUCKSHOT_SPEED = 30 |
| const uint | SHOTGUN_EXPLOSION_RANGE = 1 |
| const double | SHOTGUN_RANDOM_ANGLE = 0.02 |
| const double | SHOTGUN_RANDOM_STRENGTH = 2.0 |
| const int | nb_bullets = 4 |
| const int nb_bullets = 4 |
Definition at line 37 of file shotgun.cpp.
| const uint SHOTGUN_BUCKSHOT_SPEED = 30 |
Definition at line 33 of file shotgun.cpp.
| const uint SHOTGUN_EXPLOSION_RANGE = 1 |
Definition at line 34 of file shotgun.cpp.
| const double SHOTGUN_RANDOM_ANGLE = 0.02 |
Definition at line 35 of file shotgun.cpp.
| const double SHOTGUN_RANDOM_STRENGTH = 2.0 |
Definition at line 36 of file shotgun.cpp.
1.4.7