src/weapon/air_attack.cpp File Reference

#include "air_attack.h"
#include <sstream>
#include "../game/game_loop.h"
#include "../graphic/sprite.h"
#include "../include/action_handler.h"
#include "../interface/mouse.h"
#include "../map/map.h"
#include "../map/camera.h"
#include "../network/randomsync.h"
#include "../object/objects_list.h"
#include "../team/teams_list.h"
#include "../tool/i18n.h"
#include "../weapon/explosion.h"

Include dependency graph for air_attack.cpp:

Go to the source code of this file.

Variables

const int FORCE_X_MIN = -50
const uint FORCE_X_MAX = 0
const uint FORCE_Y_MIN = 1
const uint FORCE_Y_MAX = 40
const double OBUS_SPEED = 7


Variable Documentation

const uint FORCE_X_MAX = 0

Definition at line 37 of file air_attack.cpp.

const int FORCE_X_MIN = -50

Definition at line 36 of file air_attack.cpp.

const uint FORCE_Y_MAX = 40

Definition at line 39 of file air_attack.cpp.

const uint FORCE_Y_MIN = 1

Definition at line 38 of file air_attack.cpp.

const double OBUS_SPEED = 7

Definition at line 41 of file air_attack.cpp.


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