#include "air_attack.h"#include <sstream>#include "../game/game_loop.h"#include "../graphic/sprite.h"#include "../include/action_handler.h"#include "../interface/mouse.h"#include "../map/map.h"#include "../map/camera.h"#include "../network/randomsync.h"#include "../object/objects_list.h"#include "../team/teams_list.h"#include "../tool/i18n.h"#include "../weapon/explosion.h"Include dependency graph for air_attack.cpp:

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Variables | |
| const int | FORCE_X_MIN = -50 |
| const uint | FORCE_X_MAX = 0 |
| const uint | FORCE_Y_MIN = 1 |
| const uint | FORCE_Y_MAX = 40 |
| const double | OBUS_SPEED = 7 |
| const uint FORCE_X_MAX = 0 |
Definition at line 37 of file air_attack.cpp.
| const int FORCE_X_MIN = -50 |
Definition at line 36 of file air_attack.cpp.
| const uint FORCE_Y_MAX = 40 |
Definition at line 39 of file air_attack.cpp.
| const uint FORCE_Y_MIN = 1 |
Definition at line 38 of file air_attack.cpp.
| const double OBUS_SPEED = 7 |
Definition at line 41 of file air_attack.cpp.
1.4.7