#include "air_attack.h"
#include <sstream>
#include "../game/game_loop.h"
#include "../graphic/sprite.h"
#include "../include/action_handler.h"
#include "../interface/mouse.h"
#include "../map/map.h"
#include "../map/camera.h"
#include "../network/randomsync.h"
#include "../object/objects_list.h"
#include "../team/teams_list.h"
#include "../tool/i18n.h"
#include "../weapon/explosion.h"
Include dependency graph for air_attack.cpp:
Go to the source code of this file.
Variables | |
const int | FORCE_X_MIN = -50 |
const uint | FORCE_X_MAX = 0 |
const uint | FORCE_Y_MIN = 1 |
const uint | FORCE_Y_MAX = 40 |
const double | OBUS_SPEED = 7 |
const uint FORCE_X_MAX = 0 |
Definition at line 37 of file air_attack.cpp.
const int FORCE_X_MIN = -50 |
Definition at line 36 of file air_attack.cpp.
const uint FORCE_Y_MAX = 40 |
Definition at line 39 of file air_attack.cpp.
const uint FORCE_Y_MIN = 1 |
Definition at line 38 of file air_attack.cpp.
const double OBUS_SPEED = 7 |
Definition at line 41 of file air_attack.cpp.