Here is a list of all class members with links to the classes they belong to:
- icon
: Weapon, TeamEnergy
- id
: ConfigTeam
- ignore_collision_signal
: WeaponLauncher
- ignore_drowning_signal
: WeaponLauncher
- ignore_explosion_signal
: WeaponLauncher
- ignore_ghost_state_signal
: WeaponLauncher
- ignore_timeout_signal
: WeaponLauncher
- IllBubble()
: IllBubble
- image
: Parachute, WeaponProjectile, CrossHair, AutomaticBazooka::target_t, Plane, Particle, Sky, CharacterCursor, ProgressBar, Button
- img
: PetrolBarrel
- img_ground
: InfoMap
- img_scale
: Button
- img_sky
: InfoMap
- ImgLoad()
: Surface
- impact
: Airhammer
- IncActiveProjectile()
: WeaponLauncher
- IncMissedShots()
: SubMachineGun, Shotgun, WeaponLauncher
- IncrementTimeOut()
: WeaponProjectile
- index
: ResultsMenu
- IndexServer()
: IndexServer
- inf()
: Vector2< T >
- InfoMap()
: InfoMap
- infos
: Main_Menu
- Init()
: WeaponsList, JukeBox, ParticleEngine, PhysicalObj, RandomSync, Network, Water, Sky, InfoMap, Ground, AppWormux, Sprite, GameLoop
- init_energy
: GameMode::s_character
- InitData()
: GameLoop
- InitData_Local()
: GameLoop
- inited
: Network
- inited_players
: NetworkMenu
- InitEnergy()
: TeamsList, Team
- InitFonts()
: AppWormux
- InitGameData_NetClient()
: GameLoop
- InitGameData_NetServer()
: GameLoop
- InitList()
: TeamsList
- InitLoading()
: Weapon
- InitMouvementDG()
: Character
- InitPos()
: ProgressBar
- InitSDL()
: Video
- InitTile()
: Tile
- InitVal()
: ProgressBar
- InitWindow()
: AppWormux, Video
- input
: Chat
- interaction_enabled
: GameLoop
- Interface()
: Interface
- internet_server
: NetworkConnectionMenu
- InternetMenu()
: InternetMenu
- Intersect()
: rectangle< T >
- InvalidLastFrame()
: SpriteCache
- InverseDirection()
: AIMovementModule
- ip
: Network, IndexServer
- is_active
: ObjMine, PolecatFart
- is_camera_saved
: Team
- is_data_loaded
: InfoMap
- is_dying
: Suicide
- is_game_paused
: Time
- is_local
: TeamBox
- is_opened
: InfoMap
- IsActive()
: Weapon, Water
- IsActiveCharacter()
: Character
- IsActiveTeam()
: Team
- IsAnythingMoving()
: GameLoop
- IsAutoCrop()
: Camera
- IsClient()
: Network
- IsConnected()
: Network
- IsDead()
: PhysicalObj
- IsDirectlyShootable()
: AIShootModule
- IsDiseased()
: Character
- IsDisplayed()
: WeaponsMenu, Interface, CharacterCursor
- IsDrowned()
: PhysicalObj
- IsEmpty()
: TileItem, Ground, Action
- IsEnabled()
: ListBoxItem
- IsFalling()
: Physics
- IsFinished()
: SpriteAnimation, Sprite
- IsFullScreen()
: Video
- IsGameFinished()
: Game
- IsGameLaunched()
: Game
- isGameLaunched
: Game
- IsGamePaused()
: Time
- IsGhost()
: PhysicalObj
- IsImmobile()
: ObjMine, WeaponProjectile, PhysicalObj
- IsInVacuum()
: PhysicalObj
- IsInVacuum_left()
: Map
- IsInVacuum_right()
: Map
- IsInVacuumXY()
: PhysicalObj
- IsInWater()
: PhysicalObj
- IsLoading()
: Weapon
- IsLocal()
: Team, Network, TeamBox
- IsLocalAI()
: Team
- IsMoving()
: TeamEnergy, Physics
- IsNear()
: AIShootModule
- IsNetworkActivated()
: Config
- IsNull()
: Vector2< T >, Surface
- IsOk()
: XmlWriter, XmlReader
- IsOnTop()
: Particle
- IsOpened()
: InfoMap
- IsOutsideWorld()
: PhysicalObj
- IsOutsideWorldXY()
: PhysicalObj
- IsOverlapping()
: ShotgunBuckshot, PhysicalObj
- IsReady()
: Weapon, AutomaticBazooka
- IsSameAs()
: Team, Character
- IsSelected()
: TeamsList
- IsServer()
: Network
- IsSizeZero()
: rectangle< T >
- IsSomethingMoving()
: ParticleEngine
- IsTotallyEmpty()
: TileItem_AlphaSoftware, TileItem_Empty, TileItem
- IsVisible()
: Camera, Mouse, Interface
- IsWalking()
: Body
- IsXNull()
: Vector2< T >
- IsYNull()
: Vector2< T >
- IsZero()
: Vector2< T >
- ITALIC
: Font
- item
: Tile
- iterator
: TeamsList, Team, ObjectsList, Wind, MapsList, WeaponsMenu, GameMessages, TextList
Generated on Mon Jan 1 13:30:39 2007 for Wormux by
1.4.7