#include "snipe_rifle.h"
#include <sstream>
#include "explosion.h"
#include "../game/time.h"
#include "../interface/game_msg.h"
#include "../map/map.h"
#include "../map/camera.h"
#include "../object/objects_list.h"
#include "../team/teams_list.h"
#include "../tool/i18n.h"
#include "../include/app.h"
#include "../game/game_loop.h"
Include dependency graph for snipe_rifle.cpp:
Go to the source code of this file.
Variables | |
const uint | SNIPE_RIFLE_BEAM_START = 5 |
const uint | SNIPE_RIFLE_BULLET_SPEED = 20 |
const uint | SNIPE_RIFLE_MAX_BEAM_SIZE = 500 |
const uint SNIPE_RIFLE_BEAM_START = 5 |
Definition at line 36 of file snipe_rifle.cpp.
const uint SNIPE_RIFLE_BULLET_SPEED = 20 |
Definition at line 37 of file snipe_rifle.cpp.
const uint SNIPE_RIFLE_MAX_BEAM_SIZE = 500 |
Definition at line 38 of file snipe_rifle.cpp.