#include "snipe_rifle.h"#include <sstream>#include "explosion.h"#include "../game/time.h"#include "../interface/game_msg.h"#include "../map/map.h"#include "../map/camera.h"#include "../object/objects_list.h"#include "../team/teams_list.h"#include "../tool/i18n.h"#include "../include/app.h"#include "../game/game_loop.h"Include dependency graph for snipe_rifle.cpp:

Go to the source code of this file.
Variables | |
| const uint | SNIPE_RIFLE_BEAM_START = 5 |
| const uint | SNIPE_RIFLE_BULLET_SPEED = 20 |
| const uint | SNIPE_RIFLE_MAX_BEAM_SIZE = 500 |
| const uint SNIPE_RIFLE_BEAM_START = 5 |
Definition at line 36 of file snipe_rifle.cpp.
| const uint SNIPE_RIFLE_BULLET_SPEED = 20 |
Definition at line 37 of file snipe_rifle.cpp.
| const uint SNIPE_RIFLE_MAX_BEAM_SIZE = 500 |
Definition at line 38 of file snipe_rifle.cpp.
1.4.7