#include "weapon_menu.h"
#include <sstream>
#include <math.h>
#include "interface.h"
#include "../graphic/video.h"
#include "../graphic/font.h"
#include "../game/time.h"
#include "../include/action_handler.h"
#include "../include/app.h"
#include "../interface/mouse.h"
#include "../map/camera.h"
#include "../map/map.h"
#include "../team/team.h"
#include "../team/teams_list.h"
#include "../tool/point.h"
#include "../tool/rectangle.h"
#include "../tool/string_tools.h"
#include "../tool/resource_manager.h"
#include "../graphic/sprite.h"
#include "../weapon/weapon.h"
#include "../weapon/weapons_list.h"
Include dependency graph for weapon_menu.cpp:
Go to the source code of this file.
Variables | |
const uint | BUTTON_ICO_WIDTH = 58 |
const uint | BUTTON_ICO_HEIGHT = 58 |
const uint | WEAPON_ICO_WIDTH = 48 |
const uint | WEAPON_ICO_HEIGHT = 48 |
const uint | BUTTON_ICO_GAP = 8 |
const uint | ICONS_DRAW_TIME = 600 |
const uint | ICON_ZOOM_TIME = 150 |
const double | DEFAULT_ICON_SCALE = 0.7 |
const double | MAX_ICON_SCALE = 1.1 |
const uint | BUTTON_WIDTH |
const uint | BUTTON_HEIGHT |
const uint BUTTON_HEIGHT |
Initial value:
(int)(BUTTON_ICO_GAP + BUTTON_ICO_HEIGHT * (DEFAULT_ICON_SCALE+MAX_ICON_SCALE)/2)
Definition at line 65 of file weapon_menu.cpp.
const uint BUTTON_ICO_GAP = 8 |
Definition at line 53 of file weapon_menu.cpp.
const uint BUTTON_ICO_HEIGHT = 58 |
Definition at line 48 of file weapon_menu.cpp.
const uint BUTTON_ICO_WIDTH = 58 |
Definition at line 47 of file weapon_menu.cpp.
const uint BUTTON_WIDTH |
Initial value:
(int)(BUTTON_ICO_GAP + BUTTON_ICO_WIDTH * (DEFAULT_ICON_SCALE+MAX_ICON_SCALE)/2)
Definition at line 62 of file weapon_menu.cpp.
const double DEFAULT_ICON_SCALE = 0.7 |
Definition at line 59 of file weapon_menu.cpp.
const uint ICON_ZOOM_TIME = 150 |
Definition at line 57 of file weapon_menu.cpp.
const uint ICONS_DRAW_TIME = 600 |
Definition at line 56 of file weapon_menu.cpp.
const double MAX_ICON_SCALE = 1.1 |
Definition at line 60 of file weapon_menu.cpp.
const uint WEAPON_ICO_HEIGHT = 48 |
Definition at line 51 of file weapon_menu.cpp.
const uint WEAPON_ICO_WIDTH = 48 |
Definition at line 50 of file weapon_menu.cpp.