#include "weapon.h"#include <SDL.h>#include <SDL_rotozoom.h>#include <SDL_gfxPrimitives.h>#include <iostream>#include <sstream>#include "explosion.h"#include "../character/move.h"#include "../game/time.h"#include "../game/game_loop.h"#include "../graphic/video.h"#include "../graphic/sprite.h"#include "../gui/progress_bar.h"#include "../include/app.h"#include "../include/action_handler.h"#include "../graphic/font.h"#include "../interface/interface.h"#include "../map/camera.h"#include "../object/objects_list.h"#include "../team/macro.h"#include "../team/team.h"#include "../tool/debug.h"#include "../tool/i18n.h"#include "../tool/math_tools.h"#include "../tool/point.h"#include "../tool/resource_manager.h"#include "../tool/xml_document.h"Include dependency graph for weapon.cpp:

Go to the source code of this file.
Variables | |
| const int | INFINITE_AMMO = -1 |
| const uint | MAX_TIME_LOADING = 2000 |
| const uint | UNIT_BOX_WIDTH = 22 |
| const uint | UNIT_BOX_HEIGHT = 20 |
| const uint | UNIT_BOX_GAP = 6 |
| const uint | WEAPON_BOX_BUTTON_DX = 20 |
| const uint | WEAPON_BOX_BUTTON_DY = 50 |
| const uint | ANIM_DISPLAY_TIME = 400 |
| WeaponStrengthBar | weapon_strength_bar |
| const uint ANIM_DISPLAY_TIME = 400 |
Definition at line 61 of file weapon.cpp.
| const int INFINITE_AMMO = -1 |
Definition at line 51 of file weapon.cpp.
| const uint MAX_TIME_LOADING = 2000 |
Definition at line 52 of file weapon.cpp.
| const uint UNIT_BOX_GAP = 6 |
Definition at line 56 of file weapon.cpp.
| const uint UNIT_BOX_HEIGHT = 20 |
Definition at line 55 of file weapon.cpp.
| const uint UNIT_BOX_WIDTH = 22 |
Definition at line 54 of file weapon.cpp.
| const uint WEAPON_BOX_BUTTON_DX = 20 |
Definition at line 58 of file weapon.cpp.
| const uint WEAPON_BOX_BUTTON_DY = 50 |
Definition at line 59 of file weapon.cpp.
Definition at line 44 of file interface.cpp.
1.4.7