#include "weapon.h"
#include <SDL.h>
#include <SDL_rotozoom.h>
#include <SDL_gfxPrimitives.h>
#include <iostream>
#include <sstream>
#include "explosion.h"
#include "../character/move.h"
#include "../game/time.h"
#include "../game/game_loop.h"
#include "../graphic/video.h"
#include "../graphic/sprite.h"
#include "../gui/progress_bar.h"
#include "../include/app.h"
#include "../include/action_handler.h"
#include "../graphic/font.h"
#include "../interface/interface.h"
#include "../map/camera.h"
#include "../object/objects_list.h"
#include "../team/macro.h"
#include "../team/team.h"
#include "../tool/debug.h"
#include "../tool/i18n.h"
#include "../tool/math_tools.h"
#include "../tool/point.h"
#include "../tool/resource_manager.h"
#include "../tool/xml_document.h"
Include dependency graph for weapon.cpp:
Go to the source code of this file.
Variables | |
const int | INFINITE_AMMO = -1 |
const uint | MAX_TIME_LOADING = 2000 |
const uint | UNIT_BOX_WIDTH = 22 |
const uint | UNIT_BOX_HEIGHT = 20 |
const uint | UNIT_BOX_GAP = 6 |
const uint | WEAPON_BOX_BUTTON_DX = 20 |
const uint | WEAPON_BOX_BUTTON_DY = 50 |
const uint | ANIM_DISPLAY_TIME = 400 |
WeaponStrengthBar | weapon_strength_bar |
const uint ANIM_DISPLAY_TIME = 400 |
Definition at line 61 of file weapon.cpp.
const int INFINITE_AMMO = -1 |
Definition at line 51 of file weapon.cpp.
const uint MAX_TIME_LOADING = 2000 |
Definition at line 52 of file weapon.cpp.
const uint UNIT_BOX_GAP = 6 |
Definition at line 56 of file weapon.cpp.
const uint UNIT_BOX_HEIGHT = 20 |
Definition at line 55 of file weapon.cpp.
const uint UNIT_BOX_WIDTH = 22 |
Definition at line 54 of file weapon.cpp.
const uint WEAPON_BOX_BUTTON_DX = 20 |
Definition at line 58 of file weapon.cpp.
const uint WEAPON_BOX_BUTTON_DY = 50 |
Definition at line 59 of file weapon.cpp.
Definition at line 44 of file interface.cpp.