src/character/character.cpp File Reference

#include "character.h"
#include <SDL.h>
#include <sstream>
#include <iostream>
#include "body.h"
#include "../team/macro.h"
#include "move.h"
#include "../game/game.h"
#include "../game/game_mode.h"
#include "../game/game_loop.h"
#include "../game/time.h"
#include "../game/config.h"
#include "../graphic/text.h"
#include "../graphic/font.h"
#include "../include/action_handler.h"
#include "../include/app.h"
#include "../include/constant.h"
#include "../interface/interface.h"
#include "../interface/cursor.h"
#include "../map/camera.h"
#include "../map/map.h"
#include "../map/water.h"
#include "../network/network.h"
#include "../network/randomsync.h"
#include "../sound/jukebox.h"
#include "../tool/debug.h"
#include "../tool/random.h"
#include "../tool/math_tools.h"
#include "../weapon/suicide.h"
#include "../weapon/crosshair.h"
#include "../weapon/explosion.h"

Include dependency graph for character.cpp:

Go to the source code of this file.

Variables

const uint HAUT_FONT_MIX = 13
const uint ESPACE = 3
const uint do_nothing_timeout = 5000
const double MIN_SPEED_TO_FLY = 15.0
const uint ANIM_PAUSE_MIN = 5*1000
const uint ANIM_PAUSE_MAX = 60*1000
const uint LARG_ENERGIE = 40
const uint HAUT_ENERGIE = 6


Variable Documentation

const uint ANIM_PAUSE_MAX = 60*1000

Definition at line 70 of file character.cpp.

const uint ANIM_PAUSE_MIN = 5*1000

Definition at line 69 of file character.cpp.

const uint do_nothing_timeout = 5000

Definition at line 58 of file character.cpp.

const uint ESPACE = 3

Definition at line 57 of file character.cpp.

const uint HAUT_ENERGIE = 6

Definition at line 79 of file character.cpp.

const uint HAUT_FONT_MIX = 13

Definition at line 54 of file character.cpp.

const uint LARG_ENERGIE = 40

Definition at line 78 of file character.cpp.

const double MIN_SPEED_TO_FLY = 15.0

Definition at line 59 of file character.cpp.


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