#include "character.h"
#include <SDL.h>
#include <sstream>
#include <iostream>
#include "body.h"
#include "../team/macro.h"
#include "move.h"
#include "../game/game.h"
#include "../game/game_mode.h"
#include "../game/game_loop.h"
#include "../game/time.h"
#include "../game/config.h"
#include "../graphic/text.h"
#include "../graphic/font.h"
#include "../include/action_handler.h"
#include "../include/app.h"
#include "../include/constant.h"
#include "../interface/interface.h"
#include "../interface/cursor.h"
#include "../map/camera.h"
#include "../map/map.h"
#include "../map/water.h"
#include "../network/network.h"
#include "../network/randomsync.h"
#include "../sound/jukebox.h"
#include "../tool/debug.h"
#include "../tool/random.h"
#include "../tool/math_tools.h"
#include "../weapon/suicide.h"
#include "../weapon/crosshair.h"
#include "../weapon/explosion.h"
Include dependency graph for character.cpp:
Go to the source code of this file.
Variables | |
const uint | HAUT_FONT_MIX = 13 |
const uint | ESPACE = 3 |
const uint | do_nothing_timeout = 5000 |
const double | MIN_SPEED_TO_FLY = 15.0 |
const uint | ANIM_PAUSE_MIN = 5*1000 |
const uint | ANIM_PAUSE_MAX = 60*1000 |
const uint | LARG_ENERGIE = 40 |
const uint | HAUT_ENERGIE = 6 |
const uint ANIM_PAUSE_MAX = 60*1000 |
Definition at line 70 of file character.cpp.
const uint ANIM_PAUSE_MIN = 5*1000 |
Definition at line 69 of file character.cpp.
const uint do_nothing_timeout = 5000 |
Definition at line 58 of file character.cpp.
Definition at line 57 of file character.cpp.
const uint HAUT_ENERGIE = 6 |
Definition at line 79 of file character.cpp.
const uint HAUT_FONT_MIX = 13 |
Definition at line 54 of file character.cpp.
const uint LARG_ENERGIE = 40 |
Definition at line 78 of file character.cpp.
const double MIN_SPEED_TO_FLY = 15.0 |
Definition at line 59 of file character.cpp.