#include "character.h"#include <SDL.h>#include <sstream>#include <iostream>#include "body.h"#include "../team/macro.h"#include "move.h"#include "../game/game.h"#include "../game/game_mode.h"#include "../game/game_loop.h"#include "../game/time.h"#include "../game/config.h"#include "../graphic/text.h"#include "../graphic/font.h"#include "../include/action_handler.h"#include "../include/app.h"#include "../include/constant.h"#include "../interface/interface.h"#include "../interface/cursor.h"#include "../map/camera.h"#include "../map/map.h"#include "../map/water.h"#include "../network/network.h"#include "../network/randomsync.h"#include "../sound/jukebox.h"#include "../tool/debug.h"#include "../tool/random.h"#include "../tool/math_tools.h"#include "../weapon/suicide.h"#include "../weapon/crosshair.h"#include "../weapon/explosion.h"Include dependency graph for character.cpp:

Go to the source code of this file.
Variables | |
| const uint | HAUT_FONT_MIX = 13 |
| const uint | ESPACE = 3 |
| const uint | do_nothing_timeout = 5000 |
| const double | MIN_SPEED_TO_FLY = 15.0 |
| const uint | ANIM_PAUSE_MIN = 5*1000 |
| const uint | ANIM_PAUSE_MAX = 60*1000 |
| const uint | LARG_ENERGIE = 40 |
| const uint | HAUT_ENERGIE = 6 |
| const uint ANIM_PAUSE_MAX = 60*1000 |
Definition at line 70 of file character.cpp.
| const uint ANIM_PAUSE_MIN = 5*1000 |
Definition at line 69 of file character.cpp.
| const uint do_nothing_timeout = 5000 |
Definition at line 58 of file character.cpp.
Definition at line 57 of file character.cpp.
| const uint HAUT_ENERGIE = 6 |
Definition at line 79 of file character.cpp.
| const uint HAUT_FONT_MIX = 13 |
Definition at line 54 of file character.cpp.
| const uint LARG_ENERGIE = 40 |
Definition at line 78 of file character.cpp.
| const double MIN_SPEED_TO_FLY = 15.0 |
Definition at line 59 of file character.cpp.
1.4.7